#version 310 es | |
void f_1() { | |
uvec3 v = uvec3(0u); | |
uvec3 n = uvec3(0u); | |
uint offset_1 = 0u; | |
uint count = 0u; | |
uvec3 v_1 = v; | |
uvec3 v_2 = n; | |
uint v_3 = min(offset_1, 32u); | |
uint v_4 = min(count, (32u - v_3)); | |
int v_5 = int(v_3); | |
uvec3 x_15 = bitfieldInsert(v_1, v_2, v_5, int(v_4)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f_1(); | |
} |