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tint
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left-shift
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vector-vector
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i32.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
ivec3 a
=
ivec3
(
1
,
2
,
3
);
uvec3 b
=
uvec3
(
4u
,
5u
,
6u
);
ivec3 r
=
(
a
<<
(
b
&
uvec3
(
31u
)));
}