#version 310 es | |
#extension GL_AMD_gpu_shader_half_float: require | |
float16_t tint_float_modulo(float16_t x, float16_t y) { | |
return (x - (y * trunc((x / y)))); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
float16_t a = 1.0hf; | |
float16_t b = 2.0hf; | |
float16_t r = tint_float_modulo(a, b); | |
} |