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3d64565e2eb8fe4a377b18e288edac70d28d586f
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.
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test
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tint
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expressions
/
binary
/
mul
/
vec3-mat4x3
/
f16.wgsl
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// flags: --hlsl_shader_model 62
enable f16
;
struct
S
{
matrix
:
mat4x3
<f16>
,
vector
:
vec3
<f16>
,
};
@group
(
0
)
@binding
(
0
)
var
<uniform>
data
:
S
;
@fragment
fn main
()
{
let
x
=
data
.
vector
*
data
.
matrix
;
}