Roll vulkan-deps from dbabb135ea05 to 345abf1d9297 (26 revisions)

https://chromium.googlesource.com/vulkan-deps.git/+log/dbabb135ea05..345abf1d9297

Also rolling transitive DEPS:
  https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/5494791363451eb51b959544728c8d204b567fd2..ca70aa3167a092584ef42bc2653c5710217be22c
  https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Headers/+log/2b7475f6d664efbad4d4315c94ecec9640831e5b..f1fa5178eced755a189619b8e4546bcc2ce69fdd
  https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools/+log/bfd26b275278028d5d726d5bed02ce438cebda85..1d0401cd2b68ae34cda9ff625bedd1be4ed6214a
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader/+log/320c4e0d66149b1c37e526c9bb14ef6525ef5aaf..d2ef0c162c4ed997cff870f2f0914f52b23f2401
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Utility-Libraries/+log/57f01541b3959f2528f769043396e882851a7e75..89042504f261a90d835bac9de636820a0fe7a4cf
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers/+log/3e50955605cfe1efe2e3ce729ea19777ee200ee0..e86affb3d2a0e805d7672948b64bfca19549f18e

If this roll has caused a breakage, revert this CL and set the roller
to dry run mode using the controls here:
https://autoroll.skia.org/r/vulkan-deps-dawn-autoroll
Please CC chouinard@google.com,webgpu-developers@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: chouinard@google.com
Change-Id: I5cac0d3e12244ff54b834fb10326f784bb47a498
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/345375
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
8 files changed
tree: 724272c7a3b67b072b61b95883da2107f1af2945
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .clang-format-ignore
  20. .clang-tidy
  21. .git-blame-ignore-revs
  22. .gitattributes
  23. .gitignore
  24. .gitmodules
  25. .gn
  26. .style.yapf
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. OWNERS
  44. PRESUBMIT.py
  45. PRESUBMIT_test.py
  46. README.chromium
  47. README.md
  48. unsafe_buffers_paths.txt
  49. vpython.toml
  50. vpython.toml.uv.lock
  51. WATCHLISTS
  52. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.