| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 3>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| [[block]] |
| struct buf2 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| var<private> x_GLF_global_loop_count : i32; |
| |
| [[group(0), binding(1)]] var<uniform> x_7 : buf1; |
| |
| [[group(0), binding(0)]] var<uniform> x_10 : buf0; |
| |
| [[group(0), binding(2)]] var<uniform> x_12 : buf2; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var f : f32; |
| var r : i32; |
| x_GLF_global_loop_count = 0; |
| let x_42 : f32 = x_7.x_GLF_uniform_float_values[0]; |
| f = x_42; |
| let x_44 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| r = x_44; |
| loop { |
| let x_49 : i32 = r; |
| let x_51 : i32 = x_10.x_GLF_uniform_int_values[2]; |
| if ((x_49 < x_51)) { |
| } else { |
| break; |
| } |
| let x_54 : i32 = x_GLF_global_loop_count; |
| x_GLF_global_loop_count = (x_54 + 1); |
| let x_57 : vec2<f32> = x_12.injectionSwitch; |
| let x_60 : f32 = f; |
| f = (x_60 + dpdx(x_57).y); |
| |
| continuing { |
| let x_62 : i32 = r; |
| r = (x_62 + 1); |
| } |
| } |
| loop { |
| let x_68 : i32 = x_GLF_global_loop_count; |
| if ((x_68 < 100)) { |
| } else { |
| break; |
| } |
| let x_71 : i32 = x_GLF_global_loop_count; |
| x_GLF_global_loop_count = (x_71 + 1); |
| let x_74 : f32 = x_7.x_GLF_uniform_float_values[0]; |
| let x_75 : f32 = f; |
| f = (x_75 + x_74); |
| } |
| let x_77 : f32 = f; |
| let x_79 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| if ((x_77 == x_79)) { |
| let x_85 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| let x_88 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_91 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_94 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_85), f32(x_88), f32(x_91), f32(x_94)); |
| } else { |
| let x_98 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_99 : f32 = f32(x_98); |
| x_GLF_color = vec4<f32>(x_99, x_99, x_99, x_99); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |