| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ uint one; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| uint a = 0u; |
| uint b = 0u; |
| uint c = 0u; |
| uint d = 0u; |
| uint e = 0u; |
| uint f = 0u; |
| uint const x_41 = x_6.one; |
| a = ((77u + x_41) >> 32u); |
| uint const x_45 = x_6.one; |
| b = ((3243u + x_45) >> 33u); |
| uint const x_49 = x_6.one; |
| c = ((23u + x_49) >> 345u); |
| uint const x_53 = x_6.one; |
| d = ((2395u + x_53) << 32u); |
| uint const x_57 = x_6.one; |
| e = ((290485u + x_57) << 33u); |
| uint const x_61 = x_6.one; |
| f = ((44321u + x_61) << 345u); |
| uint const x_64 = a; |
| if ((x_64 != 1u)) { |
| a = 1u; |
| } |
| uint const x_68 = b; |
| if ((x_68 != 0u)) { |
| b = 0u; |
| } |
| uint const x_72 = c; |
| if ((x_72 != 1u)) { |
| c = 1u; |
| } |
| uint const x_76 = d; |
| if ((x_76 != 0u)) { |
| d = 0u; |
| } |
| uint const x_80 = e; |
| if ((x_80 != 1u)) { |
| e = 1u; |
| } |
| uint const x_84 = f; |
| if ((x_84 != 0u)) { |
| f = 0u; |
| } |
| uint const x_88 = a; |
| uint const x_90 = b; |
| uint const x_93 = c; |
| uint const x_96 = d; |
| uint const x_99 = e; |
| uint const x_102 = f; |
| if (((((((x_88 == 1u) & (x_90 == 0u)) & (x_93 == 1u)) & (x_96 == 0u)) & (x_99 == 1u)) & (x_102 == 0u))) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |