| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| uint a = 0u; |
| uint b = 0u; |
| uint c = 0u; |
| uint d = 0u; |
| uint e = 0u; |
| uint f = 0u; |
| const uint x_41 = x_6[0].x; |
| a = ((77u + x_41) >> 32u); |
| const uint x_45 = x_6[0].x; |
| b = ((3243u + x_45) >> 33u); |
| const uint x_49 = x_6[0].x; |
| c = ((23u + x_49) >> 345u); |
| const uint x_53 = x_6[0].x; |
| d = ((2395u + x_53) << 32u); |
| const uint x_57 = x_6[0].x; |
| e = ((290485u + x_57) << 33u); |
| const uint x_61 = x_6[0].x; |
| f = ((44321u + x_61) << 345u); |
| if ((a != 1u)) { |
| a = 1u; |
| } |
| if ((b != 0u)) { |
| b = 0u; |
| } |
| if ((c != 1u)) { |
| c = 1u; |
| } |
| if ((d != 0u)) { |
| d = 0u; |
| } |
| if ((e != 1u)) { |
| e = 1u; |
| } |
| if ((f != 0u)) { |
| f = 0u; |
| } |
| bool tint_tmp_4 = (a == 1u); |
| if (tint_tmp_4) { |
| tint_tmp_4 = (b == 0u); |
| } |
| bool tint_tmp_3 = (tint_tmp_4); |
| if (tint_tmp_3) { |
| tint_tmp_3 = (c == 1u); |
| } |
| bool tint_tmp_2 = (tint_tmp_3); |
| if (tint_tmp_2) { |
| tint_tmp_2 = (d == 0u); |
| } |
| bool tint_tmp_1 = (tint_tmp_2); |
| if (tint_tmp_1) { |
| tint_tmp_1 = (e == 1u); |
| } |
| bool tint_tmp = (tint_tmp_1); |
| if (tint_tmp) { |
| tint_tmp = (f == 0u); |
| } |
| if ((tint_tmp)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |