| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[4]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int i = 0; |
| int a[2] = (int[2])0; |
| const int x_32 = asint(x_6[2].x); |
| i = x_32; |
| while (true) { |
| const int x_37 = i; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_39 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_37 < x_39)) { |
| } else { |
| break; |
| } |
| const int x_43 = asint(x_6[1].x); |
| const int x_44 = i; |
| const int x_46 = asint(x_6[3].x); |
| const int tint_symbol_3[2] = {x_43, (int2(x_44, x_44) % int2(3, x_46)).y}; |
| a = tint_symbol_3; |
| { |
| i = (i + 1); |
| } |
| } |
| const int x_55 = asint(x_6[2].x); |
| const int x_57 = a[x_55]; |
| const int x_60 = asint(x_6[1].x); |
| const int x_63 = asint(x_6[1].x); |
| const int x_66 = asint(x_6[2].x); |
| const int x_68 = a[x_66]; |
| x_GLF_color = float4(float(x_57), float(x_60), float(x_63), float(x_68)); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |