blob: d19bc36f4a945790d6533e3e40c3270c39786f25 [file] [log] [blame]
static int x_GLF_global_loop_count = 0;
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
int func_() {
while (true) {
if ((x_GLF_global_loop_count < 100)) {
} else {
break;
}
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_78 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
return x_78;
}
const int x_80 = asint(x_7[2].x);
return x_80;
}
void main_1() {
int a = 0;
x_GLF_global_loop_count = 0;
while (true) {
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
if (false) {
return;
}
{
bool tint_tmp = true;
if (tint_tmp) {
tint_tmp = (x_GLF_global_loop_count < 100);
}
if ((tint_tmp)) {
} else {
break;
}
}
}
const int x_42 = func_();
a = x_42;
const int x_43 = a;
const int x_45 = asint(x_7[2].x);
if ((x_43 == x_45)) {
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_51 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const int x_54 = asint(x_7[1].x);
const int x_57 = asint(x_7[1].x);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_60 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
x_GLF_color = float4(float(x_51), float(x_54), float(x_57), float(x_60));
} else {
const int x_64 = asint(x_7[1].x);
const float x_65 = float(x_64);
x_GLF_color = float4(x_65, x_65, x_65, x_65);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}