| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_8 : register(b0, space0) { |
| uint4 x_8[2]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_10 : register(b1, space0) { |
| uint4 x_10[2]; |
| }; |
| |
| float f1_f1_(inout float a) { |
| const float x_100 = a; |
| return ddx(x_100); |
| } |
| |
| void main_1() { |
| float4 v2 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float a_1 = 0.0f; |
| float x_40 = 0.0f; |
| float param = 0.0f; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_42 = asint(x_8[scalar_offset / 4][scalar_offset % 4]); |
| const int x_45 = asint(x_8[1].x); |
| const int x_48 = asint(x_8[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_51 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| x_GLF_color = float4(float(x_42), float(x_45), float(x_48), float(x_51)); |
| const float x_55 = gl_FragCoord.x; |
| const float x_57 = asfloat(x_10[1].x); |
| if ((x_55 < x_57)) { |
| const float x_62 = v2.x; |
| if (!((x_62 < 1.0f))) { |
| const float x_68 = asfloat(x_10[1].x); |
| const float x_70 = asfloat(x_10[1].x); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_72 = asfloat(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if ((x_70 > x_72)) { |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const float x_78 = asfloat(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| param = x_78; |
| const float x_79 = f1_f1_(param); |
| x_40 = x_79; |
| } else { |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const float x_81 = asfloat(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| x_40 = x_81; |
| } |
| a_1 = (x_68 / x_40); |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const float x_85 = asfloat(x_10[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| const uint scalar_offset_6 = ((16u * uint(0))) / 4; |
| const float x_88 = asfloat(x_10[scalar_offset_6 / 4][scalar_offset_6 % 4]); |
| const float x_90 = a_1; |
| const float3 x_92 = lerp(float3(x_85, x_85, x_85), float3(x_88, x_88, x_88), float3(x_90, x_90, x_90)); |
| const float x_94 = asfloat(x_10[1].x); |
| x_GLF_color = float4(x_92.x, x_92.y, x_92.z, x_94); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_6; |
| } |