| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 4>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| [[group(0), binding(1)]] var<uniform> x_7 : buf1; |
| |
| [[group(0), binding(0)]] var<uniform> x_10 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var m23 : mat2x3<f32>; |
| var i : i32; |
| let x_46 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| m23 = mat2x3<f32>(vec3<f32>(x_46, 0.0, 0.0), vec3<f32>(0.0, x_46, 0.0)); |
| i = 1; |
| loop { |
| var x_80 : bool; |
| var x_81_phi : bool; |
| let x_54 : i32 = i; |
| let x_56 : i32 = x_10.x_GLF_uniform_int_values[3]; |
| if ((x_54 < x_56)) { |
| } else { |
| break; |
| } |
| let x_60 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| let x_62 : i32 = x_10.x_GLF_uniform_int_values[2]; |
| let x_64 : f32 = x_7.x_GLF_uniform_float_values[0]; |
| let x_66 : f32 = m23[x_60][x_62]; |
| m23[x_60][x_62] = (x_66 + x_64); |
| let x_70 : f32 = gl_FragCoord.y; |
| let x_72 : f32 = x_7.x_GLF_uniform_float_values[0]; |
| if ((x_70 < x_72)) { |
| } |
| x_81_phi = true; |
| if (true) { |
| let x_79 : f32 = gl_FragCoord.x; |
| x_80 = (x_79 < 0.0); |
| x_81_phi = x_80; |
| } |
| let x_81 : bool = x_81_phi; |
| if (!(x_81)) { |
| break; |
| } |
| |
| continuing { |
| let x_85 : i32 = i; |
| i = (x_85 + 1); |
| } |
| } |
| let x_87 : mat2x3<f32> = m23; |
| let x_89 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_92 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_95 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_98 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_101 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_104 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| let x_108 : mat2x3<f32> = mat2x3<f32>(vec3<f32>(f32(x_89), f32(x_92), f32(x_95)), vec3<f32>(f32(x_98), f32(x_101), f32(x_104))); |
| if ((all((x_87[0u] == x_108[0u])) & all((x_87[1u] == x_108[1u])))) { |
| let x_122 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| let x_125 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_128 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_131 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_122), f32(x_125), f32(x_128), f32(x_131)); |
| } else { |
| let x_135 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_136 : f32 = f32(x_135); |
| x_GLF_color = vec4<f32>(x_136, x_136, x_136, x_136); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |