| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[3]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| int i = 0; |
| int const x_31 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| int const x_34 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_37 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_40 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_5) = float4(float(x_31), float(x_34), float(x_37), float(x_40)); |
| float const x_44 = (*(tint_symbol_6)).y; |
| if ((x_44 < 0.0f)) { |
| int const x_49 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| float const x_50 = float(x_49); |
| *(tint_symbol_5) = float4(x_50, x_50, x_50, x_50); |
| } |
| int const x_53 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| i = x_53; |
| while (true) { |
| int const x_58 = i; |
| int const x_60 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| if ((x_58 < x_60)) { |
| } else { |
| break; |
| } |
| float const x_64 = (*(tint_symbol_6)).x; |
| if ((x_64 > 0.0f)) { |
| float const x_69 = (*(tint_symbol_6)).y; |
| if ((x_69 < 0.0f)) { |
| int const x_74 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| float const x_75 = float(x_74); |
| *(tint_symbol_5) = float4(x_75, x_75, x_75, x_75); |
| break; |
| } |
| } |
| float const x_78 = (*(tint_symbol_6)).x; |
| if ((x_78 > 0.0f)) { |
| float const x_83 = (*(tint_symbol_6)).y; |
| if ((x_83 < 0.0f)) { |
| int const x_88 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| float const x_89 = float(x_88); |
| *(tint_symbol_5) = float4(x_89, x_89, x_89, x_89); |
| } |
| } |
| { |
| int const x_91 = i; |
| i = (x_91 + 1); |
| } |
| } |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(x_6, &(tint_symbol_8), &(tint_symbol_7)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |