| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[1]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; |
| }; |
| struct buf2 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf1& x_7, constant buf0& x_9, constant buf2& x_11, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| int i = 0; |
| *(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| int const x_42 = x_7.x_GLF_uniform_int_values.arr[1].el; |
| i = x_42; |
| while (true) { |
| int const x_47 = i; |
| int const x_49 = x_7.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_47 < x_49)) { |
| } else { |
| break; |
| } |
| int const x_52 = i; |
| int const x_54 = x_7.x_GLF_uniform_int_values.arr[1].el; |
| if ((x_52 != x_54)) { |
| return; |
| } |
| { |
| int const x_58 = i; |
| i = (x_58 + 1); |
| } |
| } |
| float const x_61 = (*(tint_symbol_6)).y; |
| float const x_63 = x_9.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_61 < x_63)) { |
| return; |
| } |
| float const x_68 = x_11.injectionSwitch.y; |
| *(tint_symbol_5) = float4(float3(1.0f, 1.0f, 1.0f).x, float3(1.0f, 1.0f, 1.0f).y, float3(1.0f, 1.0f, 1.0f).z, x_68); |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_7 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]], constant buf2& x_11 [[buffer(2)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(x_7, x_9, x_11, &(tint_symbol_8), &(tint_symbol_7)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |