| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[2]; |
| }; |
| cbuffer cbuffer_x_9 : register(b1, space0) { |
| uint4 x_9[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| int f1_vf2_(inout float2 v1) { |
| bool x_99 = false; |
| bool x_100_phi = false; |
| const float x_89 = v1.x; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_91 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]); |
| const bool x_92 = (x_89 == x_91); |
| x_100_phi = x_92; |
| if (x_92) { |
| const float x_96 = v1.y; |
| const float x_98 = asfloat(x_7[1].x); |
| x_99 = (x_96 == x_98); |
| x_100_phi = x_99; |
| } |
| if (x_100_phi) { |
| const int x_104 = asint(x_9[1].x); |
| return x_104; |
| } |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_106 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| return x_106; |
| } |
| |
| void main_1() { |
| float2x2 m1 = float2x2(0.0f, 0.0f, 0.0f, 0.0f); |
| float2x2 m2 = float2x2(0.0f, 0.0f, 0.0f, 0.0f); |
| float2 v1_1 = float2(0.0f, 0.0f); |
| int a = 0; |
| float2 param = float2(0.0f, 0.0f); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_45 = asfloat(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const float x_47 = asfloat(x_7[1].x); |
| const float x_50 = asfloat(x_7[1].x); |
| const float x_52 = asfloat(x_7[1].x); |
| m1 = float2x2(float2(x_45, -(x_47)), float2(x_50, sin(x_52))); |
| m2 = mul(m1, m1); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const float x_61 = asfloat(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| v1_1 = mul(m2, float2(x_61, x_61)); |
| param = v1_1; |
| const int x_66 = f1_vf2_(param); |
| a = x_66; |
| const int x_67 = a; |
| const int x_69 = asint(x_9[1].x); |
| if ((x_67 == x_69)) { |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const float x_75 = asfloat(x_7[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const float x_77 = asfloat(x_7[1].x); |
| const float x_79 = asfloat(x_7[1].x); |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const float x_81 = asfloat(x_7[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| x_GLF_color = float4(x_75, x_77, x_79, x_81); |
| } else { |
| const int x_84 = asint(x_9[1].x); |
| const float x_85 = float(x_84); |
| x_GLF_color = float4(x_85, x_85, x_85, x_85); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |