| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 color_1 [[color(0)]]; |
| }; |
| |
| float3 drawShape_vf2_(thread float2* const pos) { |
| bool c3 = false; |
| bool x_35_phi = false; |
| float const x_32 = (*(pos)).y; |
| bool const x_33 = (x_32 < 1.0f); |
| c3 = x_33; |
| x_35_phi = x_33; |
| while (true) { |
| bool const x_35 = x_35_phi; |
| if (x_35) { |
| } else { |
| break; |
| } |
| return float3(1.0f, 1.0f, 1.0f); |
| { |
| x_35_phi = false; |
| } |
| } |
| return float3(1.0f, 1.0f, 1.0f); |
| } |
| |
| void main_1(thread float4* const tint_symbol_4) { |
| float2 param = 0.0f; |
| param = float2(1.0f, 1.0f); |
| float3 const x_29 = drawShape_vf2_(&(param)); |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(&(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.color_1=tint_symbol_2.color_1}; |
| return tint_symbol_3; |
| } |
| |