| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float f_() { |
| int i = 0; |
| i = 1; |
| { |
| for(; (i < 10); i = (i + 1)) { |
| if ((float(i) >= 1.0f)) { |
| return 1.0f; |
| } else { |
| continue; |
| } |
| } |
| } |
| return 1.0f; |
| } |
| |
| void main_1() { |
| float4 c = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int i_1 = 0; |
| c = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| i_1 = 0; |
| while (true) { |
| if ((i_1 < 1)) { |
| } else { |
| break; |
| } |
| { |
| const float x_39 = f_(); |
| c.x = x_39; |
| i_1 = (i_1 + 1); |
| } |
| } |
| x_GLF_color = c; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_2; |
| } |