| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| float f_() { |
| int i = 0; |
| i = 1; |
| while (true) { |
| int const x_8 = i; |
| if ((x_8 < 10)) { |
| } else { |
| break; |
| } |
| int const x_9 = i; |
| if ((float(x_9) >= 1.0f)) { |
| return 1.0f; |
| } else { |
| { |
| int const x_10 = i; |
| i = (x_10 + 1); |
| } |
| continue; |
| } |
| { |
| int const x_10 = i; |
| i = (x_10 + 1); |
| } |
| } |
| return 1.0f; |
| } |
| |
| void main_1(thread float4* const tint_symbol_4) { |
| float4 c = 0.0f; |
| int i_1 = 0; |
| c = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| i_1 = 0; |
| while (true) { |
| int const x_12 = i_1; |
| if ((x_12 < 1)) { |
| } else { |
| break; |
| } |
| { |
| float const x_39 = f_(); |
| c.x = x_39; |
| int const x_13 = i_1; |
| i_1 = (x_13 + 1); |
| } |
| } |
| float4 const x_41 = c; |
| *(tint_symbol_4) = x_41; |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(&(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |