| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 resolution; |
| }; |
| struct tint_array_wrapper { |
| float4 arr[8]; |
| }; |
| struct tint_array_wrapper_1 { |
| float4 arr[16]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_9, thread float4* const tint_symbol_10) { |
| tint_array_wrapper x_81 = {.arr={float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}}; |
| tint_array_wrapper x_82 = {}; |
| tint_array_wrapper x_83 = {}; |
| tint_array_wrapper x_84 = {}; |
| tint_array_wrapper_1 x_85 = {}; |
| float4 x_95 = 0.0f; |
| float4 x_95_phi = 0.0f; |
| int x_98_phi = 0; |
| tint_array_wrapper const tint_symbol_4 = {.arr={float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}}; |
| x_81 = tint_symbol_4; |
| tint_array_wrapper const x_86 = x_81; |
| float4 const x_87 = *(tint_symbol_9); |
| float2 const x_90 = x_6.resolution; |
| float2 const x_93 = floor(((float2(x_87.x, x_87.y) / x_90) * 32.0f)); |
| x_95_phi = float4(0.5f, 0.5f, 1.0f, 1.0f); |
| x_98_phi = 0; |
| while (true) { |
| float4 x_142 = 0.0f; |
| int x_99 = 0; |
| bool x_127_phi = false; |
| float4 x_96_phi = 0.0f; |
| x_95 = x_95_phi; |
| int const x_98 = x_98_phi; |
| if ((x_98 < 8)) { |
| } else { |
| break; |
| } |
| float4 x_104 = 0.0f; |
| x_82 = x_86; |
| x_104 = x_82.arr[x_98]; |
| switch(0u) { |
| default: { |
| float const x_107 = x_93.x; |
| float const x_108 = x_104.x; |
| if ((x_107 < x_108)) { |
| x_127_phi = false; |
| break; |
| } |
| float const x_112 = x_93.y; |
| float const x_113 = x_104.y; |
| if ((x_112 < x_113)) { |
| x_127_phi = false; |
| break; |
| } |
| if ((x_107 > (x_108 + x_104.z))) { |
| x_127_phi = false; |
| break; |
| } |
| if ((x_112 > (x_113 + x_104.w))) { |
| x_127_phi = false; |
| break; |
| } |
| x_127_phi = true; |
| break; |
| } |
| } |
| bool const x_127 = x_127_phi; |
| x_96_phi = x_95; |
| if (x_127) { |
| tint_array_wrapper const tint_symbol_5 = {.arr={float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}}; |
| x_83 = tint_symbol_5; |
| float const x_131 = x_83.arr[x_98].x; |
| tint_array_wrapper const tint_symbol_6 = {.arr={float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}}; |
| x_84 = tint_symbol_6; |
| float const x_134 = x_84.arr[x_98].y; |
| tint_array_wrapper_1 const tint_symbol_7 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}}; |
| x_85 = tint_symbol_7; |
| x_142 = x_85.arr[((((int(x_131) * int(x_134)) + (x_98 * 9)) + 11) % 16)]; |
| x_96_phi = x_142; |
| } |
| float4 const x_96 = x_96_phi; |
| { |
| x_99 = (x_98 + 1); |
| x_95_phi = x_96; |
| x_98_phi = x_99; |
| } |
| } |
| *(tint_symbol_10) = x_95; |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_11 = 0.0f; |
| thread float4 tint_symbol_12 = 0.0f; |
| tint_symbol_11 = gl_FragCoord_param; |
| main_1(x_6, &(tint_symbol_11), &(tint_symbol_12)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_12}; |
| tint_symbol_2 const tint_symbol_8 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_8; |
| } |
| |