| void set_float3(inout float3 vec, int idx, float val) { |
| vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec; |
| } |
| |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int ll1 = 0; |
| int rows = 0; |
| int ll4 = 0; |
| int ll2 = 0; |
| int c = 0; |
| float4x3 tempm43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int ll3 = 0; |
| int d = 0; |
| int r = 0; |
| float sums[9] = (float[9])0; |
| int idx = 0; |
| m43 = float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), float3(0.0f, 0.0f, 0.0f)); |
| ll1 = 0; |
| rows = 2; |
| while (true) { |
| if (true) { |
| } else { |
| break; |
| } |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| if ((ll1 >= 5)) { |
| break; |
| } |
| ll1 = (ll1 + 1); |
| ll4 = 10; |
| ll2 = 0; |
| c = 0; |
| { |
| for(; (c < 1); c = (c + 1)) { |
| if ((ll2 >= 0)) { |
| break; |
| } |
| ll2 = (ll2 + 1); |
| tempm43 = m43; |
| ll3 = 0; |
| d = 0; |
| { |
| for(; (1 < ll4); d = (d + 1)) { |
| set_float3(tempm43[(((d >= 0) & (d < 4)) ? d : 0)], (((r >= 0) & (r < 3)) ? r : 0), 1.0f); |
| } |
| } |
| const int x_111 = (((idx >= 0) & (idx < 9)) ? idx : 0); |
| const float x_113 = m43[c].y; |
| const float x_115 = sums[x_111]; |
| sums[x_111] = (x_115 + x_113); |
| } |
| } |
| idx = (idx + 1); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_2; |
| } |