Roll third_party/SPIRV-Tools/ 7d65bce0b..61b7de3c3 (7 commits)

https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools/+log/7d65bce0bbe3..61b7de3c39f0

$ git log 7d65bce0b..61b7de3c3 --date=short --no-merges --format='%ad %ae %s'
2020-04-15 stevenperron Remove unreachable code. (#3304)
2020-04-15 afdx spirv-fuzz: Fix to outliner (#3302)
2020-04-14 afdx spirv-fuzz: Do not outline regions that produce pointer outputs (#3291)
2020-04-14 afdx spirv-fuzz: Handle OpRuntimeArray when replacing ids with synonyms (#3292)
2020-04-14 afdx spirv-fuzz: Handle image storage class in donation (#3290)
2020-04-14 afdx spirv-fuzz: Respect rules for OpSampledImage (#3287)
2020-04-14 afdx spirv-fuzz: Fix comment. (#3300)

Created with:
  roll-dep third_party/SPIRV-Tools

TBR=enga@chromium.org
Bug: None

Change-Id: Id5d6a7e37da1225164bcaad4891e106c8c9c8628
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19660
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
1 file changed
tree: eebc746a89690617624b241d4115d18bb685518c
  1. build_overrides/
  2. docs/
  3. examples/
  4. generator/
  5. infra/
  6. scripts/
  7. src/
  8. third_party/
  9. tools/
  10. .clang-format
  11. .gitattributes
  12. .gitignore
  13. .gn
  14. AUTHORS
  15. BUILD.gn
  16. CMakeLists.txt
  17. codereview.settings
  18. CONTRIBUTING.md
  19. dawn.json
  20. dawn_wire.json
  21. DEPS
  22. LICENSE
  23. OWNERS
  24. PRESUBMIT.py
  25. README.chromium
  26. README.md
README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.