commit | 3dd0c8fabe5cdc7d7d8d8b2abfa63b1a344f067e | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Thu May 16 03:57:43 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu May 16 03:57:43 2024 +0000 |
tree | 3af90644b885feca225ad5334f4d74240de7fb1f | |
parent | 254a9bdbe62a075da94c297df2e49f8ee79332ba [diff] |
Remove GL hang suppressions after using EGL fences Bug: 42241420 Change-Id: Ic5abc3e147f6a100e3a81fb60ea0d1cf294224c7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/188481 Commit-Queue: Shrek Shao <shrekshao@google.com> Commit-Queue: Loko Kung <lokokung@google.com> Auto-Submit: Shrek Shao <shrekshao@google.com> Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.