Remove GL hang suppressions after using EGL fences Bug: 42241420 Change-Id: Ic5abc3e147f6a100e3a81fb60ea0d1cf294224c7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/188481 Commit-Queue: Shrek Shao <shrekshao@google.com> Commit-Queue: Loko Kung <lokokung@google.com> Auto-Submit: Shrek Shao <shrekshao@google.com> Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.