Roll ANGLE from 9649fea17b77 to b07d4a63246a (21 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/9649fea17b77..b07d4a63246a

2026-10-14 uchintala@google.com Add isekai_slow_life and jewels_blast traces
2026-10-14 abdolrashidi@google.com Vulkan: Optimize vertex conversion buffer redef
2026-10-13 cclao@google.com Move mScratchBuffers and mZeroFilledBuffers to ThreadSafeDisplay
2026-10-13 uchintala@google.com Add viking_rise and doomsday_last_survivors traces
2026-10-13 hyshih@google.com SPIR-V: Write the flipped gl_FragCoord with a single store
2026-10-13 jianlin.qiu@intel.com D3D11: Accept Y410/Y210 packed YUV client buffers
2026-10-13 vijaagra@qti.qualcomm.com EGL: Unwrap X11 native window.
2026-10-13 cclao@google.com Update rx::SurfaceImpl to use egl::ThreadSafeDisplay
2026-10-13 mark@lunarg.com Trace/Replay: Don't rebind EGLImages when created in-capture
2026-10-13 cclao@google.com Restrict EGLSurface entry points to ThreadSafeDisplay
2026-10-13 guangren.chen@arm.com Allow transform feedback overflow in ES 3.2
2026-10-13 lehoangquyen@chromium.org Metal: Handle non-OOM command buffer errors
2026-10-13 syoussefi@chromium.org IR: Simplify Builder<traverser::Transforms> further
2026-10-12 uchintala@google.com Tests: Add ant_legion and puzzles_and_chaos traces, update CI
2026-10-12 cclao@google.com Revert the vkDestroySurfaceKHR back to tail call.
2026-10-12 abdolrashidi@google.com Traces: Upgrade modern_combat_5
2026-10-12 arthursonzogni@chromium.org Translator: Modernize loops to range-based for loops
2026-10-12 mark@lunarg.com Tests: Add Pokemon Go and Monster Hunter Now AR traces
2026-10-12 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 5262a083659f to 8440c88cfc42 (15 revisions)
2026-10-12 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from 5c715f61311a to c28b36293093 (3 revisions)
2026-10-12 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from 9335a4e4e455 to 5c715f61311a (4 revisions)

If this roll has caused a breakage, revert this CL and set the roller
to dry run mode using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,kainino@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: Id197360204e245147e5802df88702cccb15abfb7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/350795
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: f8327bd27c1dc277c9e98d0db5e1ad6fae48d468
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .clang-format-ignore
  20. .clang-tidy
  21. .git-blame-ignore-revs
  22. .gitattributes
  23. .gitignore
  24. .gitmodules
  25. .gn
  26. .style.yapf
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. OWNERS
  44. PRESUBMIT.py
  45. PRESUBMIT_test.py
  46. README.chromium
  47. README.md
  48. unsafe_buffers_paths.txt
  49. vpython.toml
  50. vpython.toml.uv.lock
  51. WATCHLISTS
  52. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.