commit | 3e01ddbb5c7e8f0bc03965a1497a6c7276e1ed24 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Fri Nov 08 20:33:03 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Nov 08 20:33:03 2024 +0000 |
tree | d8b647ee5bb2b9fa9bd13c8557f560ddbaf65c4a | |
parent | c6c4713b45e03b0cc12de54aca7271582b7bba9d [diff] |
[dawn] Fix RenderPassEncoder.SetBindGroup absl formatting error. In Release builds, the formatting of `encoding %s.SetBindGroup(%u, %s, %u, ...).` failed because the definition of BindGroupBase wasn't visible. Fix this by including BindGroup.h Also drive-by remove a bunch of unnecessary includes of Log.h Fixed: 377760850 Change-Id: I67ae1d1062003e0da9dc2b3b239082a50a54d36a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214394 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.