blob: bf100f8ee999b96d30a7b6cbec75c466194c26ff [file] [log] [blame]
RWTexture2D<int4> tex : register(u2);
void foo() {
{
uint2 tint_loop_idx = (0u).xx;
int i = int(0);
while(true) {
if (all((tint_loop_idx == (4294967295u).xx))) {
break;
}
if ((i < int(3))) {
} else {
break;
}
{
uint tint_low_inc = (tint_loop_idx.x + 1u);
tint_loop_idx.x = tint_low_inc;
uint tint_carry = uint((tint_low_inc == 0u));
tint_loop_idx.y = (tint_loop_idx.y + tint_carry);
tex[(int(0)).xx] = (int(0)).xxxx;
}
continue;
}
}
}
[numthreads(1, 1, 1)]
void unused_entry_point() {
}