ShaderModule: Store the tint::Program in the base class. This is in preparation of removing all the DAWN_ENABLE_WGSL logic: the ShaderModuleBase will have either mSpirv or mTintProgram set based on UseTintGenerator. Also improves the constness of some functions. Also simplifies a bit ShaderModuleBase::Initialize. Bug: dawn:706 Change-Id: Ib879e2aec8a004aeb8ac5dc6e1176b1667fc227d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45422 Commit-Queue: Austin Eng <enga@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.