commit | 3e56a384d541a9340164373c5640585401933b14 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Thu Nov 09 16:22:33 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Nov 09 16:22:33 2023 +0000 |
tree | 2ae88f8ea37e274d3fb73ec12872e75c425e0775 | |
parent | ec1559a17159ff9b113215a9de3b0fd1e4a1dbe1 [diff] |
[tint] Add chromium_experimental_framebuffer_fetch Does nothing, yet. Bug: tint:2085 Change-Id: If6cedc1129de41aa13071d112ac05ed9e66e5630 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/159062 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.