blob: c011feba602b646394104c34968fec12c36d9bbf [file] [log] [blame]
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/d3d12/CommandAllocatorManager.h"
#include "dawn_native/d3d12/D3D12Error.h"
#include "dawn_native/d3d12/DeviceD3D12.h"
#include "common/Assert.h"
#include "common/BitSetIterator.h"
namespace dawn_native { namespace d3d12 {
CommandAllocatorManager::CommandAllocatorManager(Device* device)
: device(device), mAllocatorCount(0) {
mFreeAllocators.set();
}
ResultOrError<ID3D12CommandAllocator*> CommandAllocatorManager::ReserveCommandAllocator() {
// If there are no free allocators, get the oldest serial in flight and wait on it
if (mFreeAllocators.none()) {
const ExecutionSerial firstSerial = mInFlightCommandAllocators.FirstSerial();
DAWN_TRY(device->WaitForSerial(firstSerial));
DAWN_TRY(Tick(firstSerial));
}
ASSERT(mFreeAllocators.any());
// Get the index of the first free allocator from the bitset
unsigned int firstFreeIndex = *(IterateBitSet(mFreeAllocators).begin());
if (firstFreeIndex >= mAllocatorCount) {
ASSERT(firstFreeIndex == mAllocatorCount);
mAllocatorCount++;
DAWN_TRY(CheckHRESULT(device->GetD3D12Device()->CreateCommandAllocator(
D3D12_COMMAND_LIST_TYPE_DIRECT,
IID_PPV_ARGS(&mCommandAllocators[firstFreeIndex])),
"D3D12 create command allocator"));
}
// Mark the command allocator as used
mFreeAllocators.reset(firstFreeIndex);
// Enqueue the command allocator. It will be scheduled for reset after the next
// ExecuteCommandLists
mInFlightCommandAllocators.Enqueue({mCommandAllocators[firstFreeIndex], firstFreeIndex},
device->GetPendingCommandSerial());
return mCommandAllocators[firstFreeIndex].Get();
}
MaybeError CommandAllocatorManager::Tick(ExecutionSerial lastCompletedSerial) {
// Reset all command allocators that are no longer in flight
for (auto it : mInFlightCommandAllocators.IterateUpTo(lastCompletedSerial)) {
DAWN_TRY(CheckHRESULT(it.commandAllocator->Reset(), "D3D12 reset command allocator"));
mFreeAllocators.set(it.index);
}
mInFlightCommandAllocators.ClearUpTo(lastCompletedSerial);
return {};
}
}} // namespace dawn_native::d3d12