| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| using ::testing::HasSubstr; |
| |
| constexpr uint32_t kRTSize = 4; |
| |
| class DestroyTest : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("skip_validation")); |
| |
| renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); |
| |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( |
| [[stage(vertex)]] |
| fn main([[location(0)]] pos : vec4<f32>) -> [[builtin(position)]] vec4<f32> { |
| return pos; |
| })"); |
| |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( |
| [[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> { |
| return vec4<f32>(0.0, 1.0, 0.0, 1.0); |
| })"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList; |
| descriptor.vertex.bufferCount = 1; |
| descriptor.cBuffers[0].arrayStride = 4 * sizeof(float); |
| descriptor.cBuffers[0].attributeCount = 1; |
| descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4; |
| descriptor.cTargets[0].format = renderPass.colorFormat; |
| |
| pipeline = device.CreateRenderPipeline(&descriptor); |
| |
| vertexBuffer = utils::CreateBufferFromData<float>( |
| device, wgpu::BufferUsage::Vertex, |
| {// The bottom left triangle |
| -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.BeginRenderPass(&renderPass.renderPassInfo).EndPass(); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| } |
| |
| utils::BasicRenderPass renderPass; |
| wgpu::RenderPipeline pipeline; |
| wgpu::Buffer vertexBuffer; |
| |
| wgpu::CommandBuffer CreateTriangleCommandBuffer() { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(pipeline); |
| pass.SetVertexBuffer(0, vertexBuffer); |
| pass.Draw(3); |
| pass.EndPass(); |
| } |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| return commands; |
| } |
| }; |
| |
| // Destroy before submit will result in error, and nothing drawn |
| TEST_P(DestroyTest, BufferDestroyBeforeSubmit) { |
| RGBA8 notFilled(0, 0, 0, 0); |
| |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); |
| vertexBuffer.Destroy(); |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| |
| EXPECT_PIXEL_RGBA8_EQ(notFilled, renderPass.color, 1, 3); |
| } |
| |
| // Destroy after submit will draw successfully |
| TEST_P(DestroyTest, BufferDestroyAfterSubmit) { |
| RGBA8 filled(0, 255, 0, 255); |
| |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); |
| vertexBuffer.Destroy(); |
| } |
| |
| // First submit succeeds, draws triangle, second submit fails |
| // after destroy is called on the buffer, pixel does not change |
| TEST_P(DestroyTest, BufferSubmitDestroySubmit) { |
| RGBA8 filled(0, 255, 0, 255); |
| |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); |
| queue.Submit(1, &commands); |
| EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); |
| |
| vertexBuffer.Destroy(); |
| |
| // Submit fails because vertex buffer was destroyed |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| |
| // Pixel stays the same |
| EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); |
| } |
| |
| // Destroy texture before submit should fail submit |
| TEST_P(DestroyTest, TextureDestroyBeforeSubmit) { |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); |
| renderPass.color.Destroy(); |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| } |
| |
| // Destroy after submit will draw successfully |
| TEST_P(DestroyTest, TextureDestroyAfterSubmit) { |
| RGBA8 filled(0, 255, 0, 255); |
| |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); |
| renderPass.color.Destroy(); |
| } |
| |
| // First submit succeeds, draws triangle, second submit fails |
| // after destroy is called on the texture |
| TEST_P(DestroyTest, TextureSubmitDestroySubmit) { |
| RGBA8 filled(0, 255, 0, 255); |
| |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); |
| queue.Submit(1, &commands); |
| EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); |
| |
| renderPass.color.Destroy(); |
| |
| // Submit fails because texture was destroyed |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| } |
| |
| // Attempting to set an object label after it has been destroyed should not cause an error. |
| TEST_P(DestroyTest, DestroyThenSetLabel) { |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| std::string label = "test"; |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = 4; |
| descriptor.usage = wgpu::BufferUsage::Uniform; |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); |
| buffer.Destroy(); |
| buffer.SetLabel(label.c_str()); |
| } |
| |
| // Device destroy before buffer submit will result in error. |
| TEST_P(DestroyTest, DestroyDeviceBeforeSubmit) { |
| // TODO(crbug.com/dawn/628) Add more comprehensive tests with destroy and backends. |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); |
| |
| // Tests normally don't expect a device lost error, but since we are destroying the device, we |
| // actually do, so we need to override the default device lost callback. |
| ExpectDeviceDestruction(); |
| device.Destroy(); |
| ASSERT_DEVICE_ERROR_MSG(queue.Submit(1, &commands), HasSubstr("[Device] is lost.")); |
| } |
| |
| // Regression test for crbug.com/1276928 where a lingering BGL reference in Vulkan with at least one |
| // BG instance could cause bad memory reads because members in the BGL whose destuctors expected a |
| // live device were not released until after the device was destroyed. |
| TEST_P(DestroyTest, DestroyDeviceLingeringBGL) { |
| // Create and hold the layout reference so that its destructor gets called after the device has |
| // been destroyed via device.Destroy(). |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}}); |
| utils::MakeBindGroup(device, layout, {{0, device.CreateSampler()}}); |
| |
| // Tests normally don't expect a device lost error, but since we are destroying the device, we |
| // actually do, so we need to override the default device lost callback. |
| ExpectDeviceDestruction(); |
| device.Destroy(); |
| } |
| |
| DAWN_INSTANTIATE_TEST(DestroyTest, |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |