| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| class MemoryAllocationStressTests : public DawnTest {}; |
| |
| // Test memory allocation is freed correctly when creating and destroying large buffers. |
| // It will consume a total of 100G of memory, 1G each time. Expect not to trigger out of memory on |
| // devices with gpu memory less than 100G. |
| TEST_P(MemoryAllocationStressTests, LargeBuffer) { |
| // TODO(crbug.com/dawn/957): Memory leak on D3D12, the memory of destroyed buffer cannot be |
| // released. |
| DAWN_TEST_UNSUPPORTED_IF(IsD3D12()); |
| |
| // TODO(crbug.com/dawn/957): Check whether it can be reproduced on each backend. |
| DAWN_TEST_UNSUPPORTED_IF(IsMetal() || IsOpenGL() || IsOpenGLES() || IsVulkan()); |
| |
| uint32_t count = 100; |
| for (uint32_t i = 0; i < count; i++) { |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = 1024 * 1024 * 1024; // 1G |
| descriptor.usage = wgpu::BufferUsage::Storage; |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); |
| buffer.Destroy(); |
| } |
| } |
| |
| DAWN_INSTANTIATE_TEST(MemoryAllocationStressTests, |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |