| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/unittests/validation/ValidationTest.h" |
| |
| #include "common/Math.h" |
| #include "utils/TestUtils.h" |
| #include "utils/TextureUtils.h" |
| #include "utils/WGPUHelpers.h" |
| |
| namespace { |
| |
| class QueueWriteTextureValidationTest : public ValidationTest { |
| private: |
| void SetUp() override { |
| ValidationTest::SetUp(); |
| queue = device.GetQueue(); |
| } |
| |
| protected: |
| wgpu::Texture Create2DTexture(wgpu::Extent3D size, |
| uint32_t mipLevelCount, |
| wgpu::TextureFormat format, |
| wgpu::TextureUsage usage, |
| uint32_t sampleCount = 1) { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.size.width = size.width; |
| descriptor.size.height = size.height; |
| descriptor.size.depthOrArrayLayers = size.depthOrArrayLayers; |
| descriptor.sampleCount = sampleCount; |
| descriptor.format = format; |
| descriptor.mipLevelCount = mipLevelCount; |
| descriptor.usage = usage; |
| wgpu::Texture tex = device.CreateTexture(&descriptor); |
| return tex; |
| } |
| |
| void TestWriteTexture(size_t dataSize, |
| uint32_t dataOffset, |
| uint32_t dataBytesPerRow, |
| uint32_t dataRowsPerImage, |
| wgpu::Texture texture, |
| uint32_t texLevel, |
| wgpu::Origin3D texOrigin, |
| wgpu::Extent3D size, |
| wgpu::TextureAspect aspect = wgpu::TextureAspect::All) { |
| std::vector<uint8_t> data(dataSize); |
| |
| wgpu::TextureDataLayout textureDataLayout; |
| textureDataLayout.offset = dataOffset; |
| textureDataLayout.bytesPerRow = dataBytesPerRow; |
| textureDataLayout.rowsPerImage = dataRowsPerImage; |
| |
| wgpu::ImageCopyTexture imageCopyTexture = |
| utils::CreateImageCopyTexture(texture, texLevel, texOrigin, aspect); |
| |
| queue.WriteTexture(&imageCopyTexture, data.data(), dataSize, &textureDataLayout, &size); |
| } |
| |
| void TestWriteTextureExactDataSize(uint32_t bytesPerRow, |
| uint32_t rowsPerImage, |
| wgpu::Texture texture, |
| wgpu::TextureFormat textureFormat, |
| wgpu::Origin3D origin, |
| wgpu::Extent3D extent3D) { |
| // Check the minimal valid dataSize. |
| uint64_t dataSize = |
| utils::RequiredBytesInCopy(bytesPerRow, rowsPerImage, extent3D, textureFormat); |
| TestWriteTexture(dataSize, 0, bytesPerRow, rowsPerImage, texture, 0, origin, extent3D); |
| |
| // Check dataSize was indeed minimal. |
| uint64_t invalidSize = dataSize - 1; |
| ASSERT_DEVICE_ERROR(TestWriteTexture(invalidSize, 0, bytesPerRow, rowsPerImage, texture, |
| 0, origin, extent3D)); |
| } |
| |
| wgpu::Queue queue; |
| }; |
| |
| // Test the success case for WriteTexture |
| TEST_F(QueueWriteTextureValidationTest, Success) { |
| const uint64_t dataSize = |
| utils::RequiredBytesInCopy(256, 0, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm); |
| wgpu::Texture destination = Create2DTexture({16, 16, 4}, 5, wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureUsage::CopyDst); |
| |
| // Different copies, including some that touch the OOB condition |
| { |
| // Copy 4x4 block in corner of first mip. |
| TestWriteTexture(dataSize, 0, 256, 4, destination, 0, {0, 0, 0}, {4, 4, 1}); |
| // Copy 4x4 block in opposite corner of first mip. |
| TestWriteTexture(dataSize, 0, 256, 4, destination, 0, {12, 12, 0}, {4, 4, 1}); |
| // Copy 4x4 block in the 4x4 mip. |
| TestWriteTexture(dataSize, 0, 256, 4, destination, 2, {0, 0, 0}, {4, 4, 1}); |
| // Copy with a data offset |
| TestWriteTexture(dataSize, dataSize - 4, 256, 1, destination, 0, {0, 0, 0}, {1, 1, 1}); |
| TestWriteTexture(dataSize, dataSize - 4, 256, wgpu::kCopyStrideUndefined, destination, |
| 0, {0, 0, 0}, {1, 1, 1}); |
| } |
| |
| // Copies with a 256-byte aligned bytes per row but unaligned texture region |
| { |
| // Unaligned region |
| TestWriteTexture(dataSize, 0, 256, 4, destination, 0, {0, 0, 0}, {3, 4, 1}); |
| // Unaligned region with texture offset |
| TestWriteTexture(dataSize, 0, 256, 3, destination, 0, {5, 7, 0}, {2, 3, 1}); |
| // Unaligned region, with data offset |
| TestWriteTexture(dataSize, 31 * 4, 256, 3, destination, 0, {0, 0, 0}, {3, 3, 1}); |
| } |
| |
| // Empty copies are valid |
| { |
| // An empty copy |
| TestWriteTexture(dataSize, 0, 0, 0, destination, 0, {0, 0, 0}, {0, 0, 1}); |
| TestWriteTexture(dataSize, 0, 0, wgpu::kCopyStrideUndefined, destination, 0, {0, 0, 0}, |
| {0, 0, 1}); |
| // An empty copy with depth = 0 |
| TestWriteTexture(dataSize, 0, 0, 0, destination, 0, {0, 0, 0}, {0, 0, 0}); |
| TestWriteTexture(dataSize, 0, 0, wgpu::kCopyStrideUndefined, destination, 0, {0, 0, 0}, |
| {0, 0, 0}); |
| // An empty copy touching the end of the data |
| TestWriteTexture(dataSize, dataSize, 0, 0, destination, 0, {0, 0, 0}, {0, 0, 1}); |
| TestWriteTexture(dataSize, dataSize, 0, wgpu::kCopyStrideUndefined, destination, 0, |
| {0, 0, 0}, {0, 0, 1}); |
| // An empty copy touching the side of the texture |
| TestWriteTexture(dataSize, 0, 0, 0, destination, 0, {16, 16, 0}, {0, 0, 1}); |
| TestWriteTexture(dataSize, 0, 0, wgpu::kCopyStrideUndefined, destination, 0, |
| {16, 16, 0}, {0, 0, 1}); |
| // An empty copy with depth = 1 and bytesPerRow > 0 |
| TestWriteTexture(dataSize, 0, 256, 0, destination, 0, {0, 0, 0}, {0, 0, 1}); |
| TestWriteTexture(dataSize, 0, 256, wgpu::kCopyStrideUndefined, destination, 0, |
| {0, 0, 0}, {0, 0, 1}); |
| // An empty copy with height > 0, depth = 0, bytesPerRow > 0 and rowsPerImage > 0 |
| TestWriteTexture(dataSize, 0, 256, wgpu::kCopyStrideUndefined, destination, 0, |
| {0, 0, 0}, {0, 1, 0}); |
| TestWriteTexture(dataSize, 0, 256, 1, destination, 0, {0, 0, 0}, {0, 1, 0}); |
| TestWriteTexture(dataSize, 0, 256, 16, destination, 0, {0, 0, 0}, {0, 1, 0}); |
| } |
| } |
| |
| // Test OOB conditions on the data |
| TEST_F(QueueWriteTextureValidationTest, OutOfBoundsOnData) { |
| const uint64_t dataSize = |
| utils::RequiredBytesInCopy(256, 0, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm); |
| wgpu::Texture destination = Create2DTexture({16, 16, 1}, 5, wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureUsage::CopyDst); |
| |
| // OOB on the data because we copy too many pixels |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(dataSize, 0, 256, 5, destination, 0, {0, 0, 0}, {4, 5, 1})); |
| |
| // OOB on the data because of the offset |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(dataSize, 4, 256, 4, destination, 0, {0, 0, 0}, {4, 4, 1})); |
| |
| // OOB on the data because utils::RequiredBytesInCopy overflows |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(dataSize, 0, 512, 3, destination, 0, {0, 0, 0}, {4, 3, 1})); |
| |
| // Not OOB on the data although bytes per row * height overflows |
| // but utils::RequiredBytesInCopy * depth does not overflow |
| { |
| uint32_t sourceDataSize = |
| utils::RequiredBytesInCopy(256, 0, {7, 3, 1}, wgpu::TextureFormat::RGBA8Unorm); |
| ASSERT_TRUE(256 * 3 > sourceDataSize) << "bytes per row * height should overflow data"; |
| |
| TestWriteTexture(sourceDataSize, 0, 256, 3, destination, 0, {0, 0, 0}, {7, 3, 1}); |
| } |
| } |
| |
| // Test OOB conditions on the texture |
| TEST_F(QueueWriteTextureValidationTest, OutOfBoundsOnTexture) { |
| const uint64_t dataSize = |
| utils::RequiredBytesInCopy(256, 0, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm); |
| wgpu::Texture destination = Create2DTexture({16, 16, 2}, 5, wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureUsage::CopyDst); |
| |
| // OOB on the texture because x + width overflows |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(dataSize, 0, 256, 4, destination, 0, {13, 12, 0}, {4, 4, 1})); |
| |
| // OOB on the texture because y + width overflows |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(dataSize, 0, 256, 4, destination, 0, {12, 13, 0}, {4, 4, 1})); |
| |
| // OOB on the texture because we overflow a non-zero mip |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(dataSize, 0, 256, 4, destination, 2, {1, 0, 0}, {4, 4, 1})); |
| |
| // OOB on the texture even on an empty copy when we copy to a non-existent mip. |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(dataSize, 0, 0, 0, destination, 5, {0, 0, 0}, {0, 0, 1})); |
| |
| // OOB on the texture because slice overflows |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(dataSize, 0, 0, 0, destination, 0, {0, 0, 2}, {0, 0, 1})); |
| } |
| |
| // Test that we force Depth=1 on writes to 2D textures |
| TEST_F(QueueWriteTextureValidationTest, DepthConstraintFor2DTextures) { |
| const uint64_t dataSize = |
| utils::RequiredBytesInCopy(0, 0, {0, 0, 2}, wgpu::TextureFormat::RGBA8Unorm); |
| wgpu::Texture destination = Create2DTexture({16, 16, 1}, 5, wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureUsage::CopyDst); |
| |
| // Depth > 1 on an empty copy still errors |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(dataSize, 0, 0, 0, destination, 0, {0, 0, 0}, {0, 0, 2})); |
| } |
| |
| // Test WriteTexture with incorrect texture usage |
| TEST_F(QueueWriteTextureValidationTest, IncorrectUsage) { |
| const uint64_t dataSize = |
| utils::RequiredBytesInCopy(256, 0, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm); |
| wgpu::Texture sampled = Create2DTexture({16, 16, 1}, 5, wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureUsage::TextureBinding); |
| |
| // Incorrect destination usage |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(dataSize, 0, 256, 4, sampled, 0, {0, 0, 0}, {4, 4, 1})); |
| } |
| |
| // Test incorrect values of bytesPerRow and that values not divisible by 256 are allowed. |
| TEST_F(QueueWriteTextureValidationTest, BytesPerRowConstraints) { |
| wgpu::Texture destination = Create2DTexture({3, 7, 2}, 1, wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureUsage::CopyDst); |
| |
| // bytesPerRow = 0 or wgpu::kCopyStrideUndefined |
| { |
| // copyHeight > 1 |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(128, 0, 0, 7, destination, 0, {0, 0, 0}, {3, 7, 1})); |
| TestWriteTexture(128, 0, 0, 7, destination, 0, {0, 0, 0}, {0, 7, 1}); |
| ASSERT_DEVICE_ERROR(TestWriteTexture(128, 0, wgpu::kCopyStrideUndefined, 7, destination, |
| 0, {0, 0, 0}, {0, 7, 1})); |
| |
| // copyDepth > 1 |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(128, 0, 0, 1, destination, 0, {0, 0, 0}, {3, 1, 2})); |
| TestWriteTexture(128, 0, 0, 1, destination, 0, {0, 0, 0}, {0, 1, 2}); |
| ASSERT_DEVICE_ERROR(TestWriteTexture(128, 0, wgpu::kCopyStrideUndefined, 1, destination, |
| 0, {0, 0, 0}, {0, 1, 2})); |
| |
| // copyHeight = 1 and copyDepth = 1 |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(128, 0, 0, 1, destination, 0, {0, 0, 0}, {3, 1, 1})); |
| TestWriteTexture(128, 0, wgpu::kCopyStrideUndefined, 1, destination, 0, {0, 0, 0}, |
| {3, 1, 1}); |
| } |
| |
| // bytesPerRow = 11 is invalid since a row takes 12 bytes. |
| { |
| // copyHeight > 1 |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(128, 0, 11, 7, destination, 0, {0, 0, 0}, {3, 7, 1})); |
| // copyHeight == 0 |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(128, 0, 11, 0, destination, 0, {0, 0, 0}, {3, 0, 1})); |
| |
| // copyDepth > 1 |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(128, 0, 11, 1, destination, 0, {0, 0, 0}, {3, 1, 2})); |
| // copyDepth == 0 |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(128, 0, 11, 1, destination, 0, {0, 0, 0}, {3, 1, 0})); |
| |
| // copyHeight = 1 and copyDepth = 1 |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(128, 0, 11, 1, destination, 0, {0, 0, 0}, {3, 1, 1})); |
| } |
| |
| // bytesPerRow = 12 is valid since a row takes 12 bytes. |
| TestWriteTexture(128, 0, 12, 7, destination, 0, {0, 0, 0}, {3, 7, 1}); |
| |
| // bytesPerRow = 13 is valid since a row takes 12 bytes. |
| TestWriteTexture(128, 0, 13, 7, destination, 0, {0, 0, 0}, {3, 7, 1}); |
| } |
| |
| // Test that if rowsPerImage is greater than 0, it must be at least copy height. |
| TEST_F(QueueWriteTextureValidationTest, RowsPerImageConstraints) { |
| uint64_t dataSize = |
| utils::RequiredBytesInCopy(256, 5, {4, 4, 2}, wgpu::TextureFormat::RGBA8Unorm); |
| wgpu::Texture destination = Create2DTexture({16, 16, 2}, 1, wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureUsage::CopyDst); |
| |
| // rowsPerImage is wgpu::kCopyStrideUndefined |
| TestWriteTexture(dataSize, 0, 256, wgpu::kCopyStrideUndefined, destination, 0, {0, 0, 0}, |
| {4, 4, 1}); |
| |
| // rowsPerImage is equal to copy height (Valid) |
| TestWriteTexture(dataSize, 0, 256, 4, destination, 0, {0, 0, 0}, {4, 4, 1}); |
| |
| // rowsPerImage is larger than copy height (Valid) |
| TestWriteTexture(dataSize, 0, 256, 5, destination, 0, {0, 0, 0}, {4, 4, 1}); |
| TestWriteTexture(dataSize, 0, 256, 5, destination, 0, {0, 0, 0}, {4, 4, 2}); |
| |
| // rowsPerImage is less than copy height (Invalid) |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(dataSize, 0, 256, 3, destination, 0, {0, 0, 0}, {4, 4, 1})); |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(dataSize, 0, 256, 0, destination, 0, {0, 0, 0}, {4, 4, 1})); |
| } |
| |
| // Test WriteTexture with data offset |
| TEST_F(QueueWriteTextureValidationTest, DataOffset) { |
| uint64_t dataSize = |
| utils::RequiredBytesInCopy(256, 0, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm); |
| wgpu::Texture destination = Create2DTexture({16, 16, 1}, 5, wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureUsage::CopyDst); |
| |
| // Offset aligned |
| TestWriteTexture(dataSize, dataSize - 4, 256, 1, destination, 0, {0, 0, 0}, {1, 1, 1}); |
| // Offset not aligned |
| TestWriteTexture(dataSize, dataSize - 5, 256, 1, destination, 0, {0, 0, 0}, {1, 1, 1}); |
| // Offset+size too large |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(dataSize, dataSize - 3, 256, 1, destination, 0, {0, 0, 0}, {1, 1, 1})); |
| } |
| |
| // Test multisampled textures can be used in WriteTexture. |
| TEST_F(QueueWriteTextureValidationTest, WriteToMultisampledTexture) { |
| uint64_t dataSize = |
| utils::RequiredBytesInCopy(256, 0, {2, 2, 1}, wgpu::TextureFormat::RGBA8Unorm); |
| wgpu::Texture destination = Create2DTexture({2, 2, 1}, 1, wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureUsage::CopyDst, 4); |
| |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(dataSize, 0, 256, 2, destination, 0, {0, 0, 0}, {2, 2, 1})); |
| } |
| |
| // Test that WriteTexture cannot be run with a destroyed texture. |
| TEST_F(QueueWriteTextureValidationTest, DestroyedTexture) { |
| const uint64_t dataSize = |
| utils::RequiredBytesInCopy(256, 4, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm); |
| wgpu::Texture destination = Create2DTexture({16, 16, 4}, 5, wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureUsage::CopyDst); |
| destination.Destroy(); |
| |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(dataSize, 0, 256, 4, destination, 0, {0, 0, 0}, {4, 4, 1})); |
| } |
| |
| // Test WriteTexture with texture in error state causes errors. |
| TEST_F(QueueWriteTextureValidationTest, TextureInErrorState) { |
| wgpu::TextureDescriptor errorTextureDescriptor; |
| errorTextureDescriptor.size.depthOrArrayLayers = 0; |
| ASSERT_DEVICE_ERROR(wgpu::Texture errorTexture = |
| device.CreateTexture(&errorTextureDescriptor)); |
| wgpu::ImageCopyTexture errorImageCopyTexture = |
| utils::CreateImageCopyTexture(errorTexture, 0, {0, 0, 0}); |
| |
| wgpu::Extent3D extent3D = {0, 0, 0}; |
| |
| { |
| std::vector<uint8_t> data(4); |
| wgpu::TextureDataLayout textureDataLayout = utils::CreateTextureDataLayout(0, 0, 0); |
| |
| ASSERT_DEVICE_ERROR(queue.WriteTexture(&errorImageCopyTexture, data.data(), 4, |
| &textureDataLayout, &extent3D)); |
| } |
| } |
| |
| // Test that WriteTexture throws an error when requiredBytesInCopy overflows uint64_t |
| TEST_F(QueueWriteTextureValidationTest, RequiredBytesInCopyOverflow) { |
| wgpu::Texture destination = Create2DTexture({1, 1, 16}, 1, wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureUsage::CopyDst); |
| |
| // success because depth = 1. |
| TestWriteTexture(10000, 0, (1 << 31), (1 << 31), destination, 0, {0, 0, 0}, {1, 1, 1}); |
| // failure because bytesPerImage * (depth - 1) overflows. |
| ASSERT_DEVICE_ERROR(TestWriteTexture(10000, 0, (1 << 31), (1 << 31), destination, 0, |
| {0, 0, 0}, {1, 1, 16})); |
| } |
| |
| // Regression tests for a bug in the computation of texture data size in Dawn. |
| TEST_F(QueueWriteTextureValidationTest, TextureWriteDataSizeLastRowComputation) { |
| constexpr uint32_t kBytesPerRow = 256; |
| constexpr uint32_t kWidth = 4; |
| constexpr uint32_t kHeight = 4; |
| |
| constexpr std::array<wgpu::TextureFormat, 2> kFormats = {wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureFormat::RG8Unorm}; |
| |
| { |
| // kBytesPerRow * (kHeight - 1) + kWidth is not large enough to be the valid data size |
| // in this test because the data sizes in WriteTexture are not in texels but in bytes. |
| constexpr uint32_t kInvalidDataSize = kBytesPerRow * (kHeight - 1) + kWidth; |
| |
| for (wgpu::TextureFormat format : kFormats) { |
| wgpu::Texture destination = |
| Create2DTexture({kWidth, kHeight, 1}, 1, format, wgpu::TextureUsage::CopyDst); |
| ASSERT_DEVICE_ERROR(TestWriteTexture(kInvalidDataSize, 0, kBytesPerRow, kHeight, |
| destination, 0, {0, 0, 0}, |
| {kWidth, kHeight, 1})); |
| } |
| } |
| |
| { |
| for (wgpu::TextureFormat format : kFormats) { |
| uint32_t validDataSize = |
| utils::RequiredBytesInCopy(kBytesPerRow, 0, {kWidth, kHeight, 1}, format); |
| wgpu::Texture destination = |
| Create2DTexture({kWidth, kHeight, 1}, 1, format, wgpu::TextureUsage::CopyDst); |
| |
| // Verify the return value of RequiredBytesInCopy() is exactly the minimum valid |
| // data size in this test. |
| { |
| uint32_t invalidDataSize = validDataSize - 1; |
| ASSERT_DEVICE_ERROR(TestWriteTexture(invalidDataSize, 0, kBytesPerRow, kHeight, |
| destination, 0, {0, 0, 0}, |
| {kWidth, kHeight, 1})); |
| } |
| |
| { |
| TestWriteTexture(validDataSize, 0, kBytesPerRow, kHeight, destination, 0, |
| {0, 0, 0}, {kWidth, kHeight, 1}); |
| } |
| } |
| } |
| } |
| |
| // Test write from data to mip map of non square texture |
| TEST_F(QueueWriteTextureValidationTest, WriteToMipmapOfNonSquareTexture) { |
| uint64_t dataSize = |
| utils::RequiredBytesInCopy(256, 0, {4, 2, 1}, wgpu::TextureFormat::RGBA8Unorm); |
| uint32_t maxMipmapLevel = 3; |
| wgpu::Texture destination = |
| Create2DTexture({4, 2, 1}, maxMipmapLevel, wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureUsage::CopyDst); |
| |
| // Copy to top level mip map |
| TestWriteTexture(dataSize, 0, 256, 1, destination, maxMipmapLevel - 1, {0, 0, 0}, |
| {1, 1, 1}); |
| // Copy to high level mip map |
| TestWriteTexture(dataSize, 0, 256, 1, destination, maxMipmapLevel - 2, {0, 0, 0}, |
| {2, 1, 1}); |
| // Mip level out of range |
| ASSERT_DEVICE_ERROR(TestWriteTexture(dataSize, 0, 256, 1, destination, maxMipmapLevel, |
| {0, 0, 0}, {1, 1, 1})); |
| // Copy origin out of range |
| ASSERT_DEVICE_ERROR(TestWriteTexture(dataSize, 0, 256, 1, destination, maxMipmapLevel - 2, |
| {1, 0, 0}, {2, 1, 1})); |
| // Copy size out of range |
| ASSERT_DEVICE_ERROR(TestWriteTexture(dataSize, 0, 256, 2, destination, maxMipmapLevel - 2, |
| {0, 0, 0}, {2, 2, 1})); |
| } |
| |
| // Test writes to multiple array layers of an uncompressed texture |
| TEST_F(QueueWriteTextureValidationTest, WriteToMultipleArrayLayers) { |
| wgpu::Texture destination = QueueWriteTextureValidationTest::Create2DTexture( |
| {4, 2, 5}, 1, wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc); |
| |
| // Write to all array layers |
| TestWriteTextureExactDataSize(256, 2, destination, wgpu::TextureFormat::RGBA8Unorm, |
| {0, 0, 0}, {4, 2, 5}); |
| |
| // Write to the highest array layer |
| TestWriteTextureExactDataSize(256, 2, destination, wgpu::TextureFormat::RGBA8Unorm, |
| {0, 0, 4}, {4, 2, 1}); |
| |
| // Write to array layers in the middle |
| TestWriteTextureExactDataSize(256, 2, destination, wgpu::TextureFormat::RGBA8Unorm, |
| {0, 0, 1}, {4, 2, 3}); |
| |
| // Copy with a non-packed rowsPerImage |
| TestWriteTextureExactDataSize(256, 3, destination, wgpu::TextureFormat::RGBA8Unorm, |
| {0, 0, 0}, {4, 2, 5}); |
| |
| // Copy with bytesPerRow = 500 |
| TestWriteTextureExactDataSize(500, 2, destination, wgpu::TextureFormat::RGBA8Unorm, |
| {0, 0, 1}, {4, 2, 3}); |
| } |
| |
| // Test it is invalid to write into a depth texture. |
| TEST_F(QueueWriteTextureValidationTest, WriteToDepthAspect) { |
| uint32_t bytesPerRow = sizeof(float) * 4; |
| const uint64_t dataSize = utils::RequiredBytesInCopy(bytesPerRow, 0, {4, 4, 1}, |
| wgpu::TextureFormat::Depth32Float); |
| |
| // Invalid to write into depth32float |
| { |
| wgpu::Texture destination = QueueWriteTextureValidationTest::Create2DTexture( |
| {4, 4, 1}, 1, wgpu::TextureFormat::Depth32Float, wgpu::TextureUsage::CopyDst); |
| |
| ASSERT_DEVICE_ERROR(TestWriteTexture(dataSize, 0, bytesPerRow, 4, destination, 0, |
| {0, 0, 0}, {4, 4, 1}, wgpu::TextureAspect::All)); |
| |
| ASSERT_DEVICE_ERROR(TestWriteTexture(dataSize, 0, bytesPerRow, 4, destination, 0, |
| {0, 0, 0}, {4, 4, 1}, |
| wgpu::TextureAspect::DepthOnly)); |
| } |
| |
| // Invalid to write into depth24plus |
| { |
| wgpu::Texture destination = QueueWriteTextureValidationTest::Create2DTexture( |
| {4, 4, 1}, 1, wgpu::TextureFormat::Depth24Plus, wgpu::TextureUsage::CopyDst); |
| |
| ASSERT_DEVICE_ERROR(TestWriteTexture(dataSize, 0, bytesPerRow, 4, destination, 0, |
| {0, 0, 0}, {4, 4, 1}, wgpu::TextureAspect::All)); |
| |
| ASSERT_DEVICE_ERROR(TestWriteTexture(dataSize, 0, bytesPerRow, 4, destination, 0, |
| {0, 0, 0}, {4, 4, 1}, |
| wgpu::TextureAspect::DepthOnly)); |
| } |
| } |
| |
| // Test write texture to the stencil aspect |
| TEST_F(QueueWriteTextureValidationTest, WriteToStencilAspect) { |
| uint32_t bytesPerRow = 4; |
| const uint64_t dataSize = |
| utils::RequiredBytesInCopy(bytesPerRow, 0, {4, 4, 1}, wgpu::TextureFormat::R8Uint); |
| |
| // It is valid to write into the stencil aspect of depth24plus-stencil8 |
| { |
| wgpu::Texture destination = QueueWriteTextureValidationTest::Create2DTexture( |
| {4, 4, 1}, 1, wgpu::TextureFormat::Depth24PlusStencil8, |
| wgpu::TextureUsage::CopyDst); |
| |
| TestWriteTexture(dataSize, 0, bytesPerRow, wgpu::kCopyStrideUndefined, destination, 0, |
| {0, 0, 0}, {4, 4, 1}, wgpu::TextureAspect::StencilOnly); |
| |
| // And that it fails if the buffer is one byte too small |
| ASSERT_DEVICE_ERROR(TestWriteTexture(dataSize - 1, 0, bytesPerRow, 4, destination, 0, |
| {0, 0, 0}, {4, 4, 1}, |
| wgpu::TextureAspect::StencilOnly)); |
| |
| // It is invalid to write just part of the subresource size |
| ASSERT_DEVICE_ERROR(TestWriteTexture(dataSize, 0, bytesPerRow, 3, destination, 0, |
| {0, 0, 0}, {3, 3, 1}, |
| wgpu::TextureAspect::StencilOnly)); |
| } |
| |
| // It is invalid to write into the stencil aspect of depth24plus (no stencil) |
| { |
| wgpu::Texture destination = QueueWriteTextureValidationTest::Create2DTexture( |
| {4, 4, 1}, 1, wgpu::TextureFormat::Depth24Plus, wgpu::TextureUsage::CopyDst); |
| |
| ASSERT_DEVICE_ERROR(TestWriteTexture(dataSize, 0, bytesPerRow, 4, destination, 0, |
| {0, 0, 0}, {4, 4, 1}, |
| wgpu::TextureAspect::StencilOnly)); |
| } |
| } |
| |
| class WriteTextureTest_CompressedTextureFormats : public QueueWriteTextureValidationTest { |
| protected: |
| WGPUDevice CreateTestDevice() override { |
| wgpu::DeviceDescriptor descriptor; |
| wgpu::FeatureName requiredFeatures[3] = {wgpu::FeatureName::TextureCompressionBC, |
| wgpu::FeatureName::TextureCompressionETC2, |
| wgpu::FeatureName::TextureCompressionASTC}; |
| descriptor.requiredFeatures = requiredFeatures; |
| descriptor.requiredFeaturesCount = 3; |
| return adapter.CreateDevice(&descriptor); |
| } |
| |
| wgpu::Texture Create2DTexture(wgpu::TextureFormat format, |
| uint32_t mipmapLevels = 1, |
| uint32_t width = kWidth, |
| uint32_t height = kHeight) { |
| constexpr wgpu::TextureUsage kUsage = wgpu::TextureUsage::CopyDst; |
| constexpr uint32_t kArrayLayers = 1; |
| return QueueWriteTextureValidationTest::Create2DTexture( |
| {width, height, kArrayLayers}, mipmapLevels, format, kUsage, 1); |
| } |
| |
| void TestWriteTexture(size_t dataSize, |
| uint32_t dataOffset, |
| uint32_t dataBytesPerRow, |
| uint32_t dataRowsPerImage, |
| wgpu::Texture texture, |
| uint32_t textLevel, |
| wgpu::Origin3D textOrigin, |
| wgpu::Extent3D size) { |
| QueueWriteTextureValidationTest::TestWriteTexture(dataSize, dataOffset, dataBytesPerRow, |
| dataRowsPerImage, texture, textLevel, |
| textOrigin, size); |
| } |
| |
| static constexpr uint32_t kWidth = 120; |
| static constexpr uint32_t kHeight = 120; |
| }; |
| |
| // Tests to verify that data offset may not be a multiple of the compressed texture block size |
| TEST_F(WriteTextureTest_CompressedTextureFormats, DataOffset) { |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { |
| wgpu::Texture texture = Create2DTexture(format); |
| uint32_t blockWidth = utils::GetTextureFormatBlockWidth(format); |
| uint32_t blockHeight = utils::GetTextureFormatBlockHeight(format); |
| |
| // Valid if aligned. |
| { |
| uint32_t kAlignedOffset = utils::GetTexelBlockSizeInBytes(format); |
| TestWriteTexture(1024, kAlignedOffset, 256, 4, texture, 0, {0, 0, 0}, |
| {blockWidth, blockHeight, 1}); |
| } |
| |
| // Still valid if not aligned. |
| { |
| uint32_t kUnalignedOffset = utils::GetTexelBlockSizeInBytes(format) - 1; |
| TestWriteTexture(1024, kUnalignedOffset, 256, 4, texture, 0, {0, 0, 0}, |
| {blockWidth, blockHeight, 1}); |
| } |
| } |
| } |
| |
| // Tests to verify that bytesPerRow must not be less than (width / blockWidth) * |
| // blockSizeInBytes and that it doesn't have to be a multiple of the compressed |
| // texture block width. |
| TEST_F(WriteTextureTest_CompressedTextureFormats, BytesPerRow) { |
| // Used to compute test width and height. |
| constexpr uint32_t kTestBytesPerRow = 320; |
| |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { |
| uint32_t blockWidth = utils::GetTextureFormatBlockWidth(format); |
| uint32_t blockHeight = utils::GetTextureFormatBlockHeight(format); |
| uint32_t blockByteSize = utils::GetTexelBlockSizeInBytes(format); |
| uint32_t testWidth = kTestBytesPerRow * blockWidth / blockByteSize; |
| uint32_t testHeight = kTestBytesPerRow * blockHeight / blockByteSize; |
| wgpu::Texture texture = Create2DTexture(format, 1, testWidth, testHeight); |
| |
| // Failures on the BytesPerRow that is not large enough. |
| { |
| uint32_t kSmallBytesPerRow = kTestBytesPerRow - blockByteSize; |
| ASSERT_DEVICE_ERROR(TestWriteTexture(1024, 0, kSmallBytesPerRow, 4, texture, 0, |
| {0, 0, 0}, {testWidth, blockHeight, 1})); |
| } |
| |
| // Test it is valid to use a BytesPerRow that is not a multiple of 256. |
| { |
| TestWriteTexture(1024, 0, kTestBytesPerRow, 4, texture, 0, {0, 0, 0}, |
| {testWidth, blockHeight, 1}); |
| } |
| |
| // Valid usage of bytesPerRow in WriteTexture with compressed texture formats. |
| { |
| TestWriteTexture(512, 0, blockByteSize, 4, texture, 0, {0, 0, 0}, |
| {blockWidth, blockHeight, 1}); |
| } |
| |
| // Valid usage of bytesPerRow in WriteTexture with compressed texture formats. Note that |
| // BytesPerRow is not a multiple of the blockByteSize (but is greater than it). |
| { |
| TestWriteTexture(512, 0, blockByteSize + 1, 4, texture, 0, {0, 0, 0}, |
| {blockWidth, blockHeight, 1}); |
| } |
| } |
| } |
| |
| // rowsPerImage must be >= heightInBlocks. |
| TEST_F(WriteTextureTest_CompressedTextureFormats, RowsPerImage) { |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { |
| wgpu::Texture texture = Create2DTexture(format); |
| uint32_t blockWidth = utils::GetTextureFormatBlockWidth(format); |
| uint32_t blockHeight = utils::GetTextureFormatBlockHeight(format); |
| |
| // Valid usages of rowsPerImage in WriteTexture with compressed texture formats. |
| { |
| constexpr uint32_t kValidRowsPerImage = 5; |
| TestWriteTexture(1024, 0, 256, kValidRowsPerImage, texture, 0, {0, 0, 0}, |
| {blockWidth, blockHeight * 4, 1}); |
| } |
| { |
| constexpr uint32_t kValidRowsPerImage = 4; |
| TestWriteTexture(1024, 0, 256, kValidRowsPerImage, texture, 0, {0, 0, 0}, |
| {blockWidth, blockHeight * 4, 1}); |
| } |
| |
| // rowsPerImage is smaller than height. |
| { |
| constexpr uint32_t kInvalidRowsPerImage = 3; |
| ASSERT_DEVICE_ERROR(TestWriteTexture(1024, 0, 256, kInvalidRowsPerImage, texture, 0, |
| {0, 0, 0}, {blockWidth, blockWidth * 4, 1})); |
| } |
| } |
| } |
| |
| // Tests to verify that ImageOffset.x must be a multiple of the compressed texture block width |
| // and ImageOffset.y must be a multiple of the compressed texture block height |
| TEST_F(WriteTextureTest_CompressedTextureFormats, ImageOffset) { |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { |
| wgpu::Texture texture = Create2DTexture(format); |
| wgpu::Texture texture2 = Create2DTexture(format); |
| uint32_t blockWidth = utils::GetTextureFormatBlockWidth(format); |
| uint32_t blockHeight = utils::GetTextureFormatBlockHeight(format); |
| |
| wgpu::Origin3D smallestValidOrigin3D = {blockWidth, blockHeight, 0}; |
| |
| // Valid usages of ImageOffset in WriteTexture with compressed texture formats. |
| { |
| TestWriteTexture(512, 0, 256, 4, texture, 0, smallestValidOrigin3D, |
| {blockWidth, blockHeight, 1}); |
| } |
| |
| // Failures on invalid ImageOffset.x. |
| { |
| wgpu::Origin3D invalidOrigin3D = {smallestValidOrigin3D.x - 1, |
| smallestValidOrigin3D.y, 0}; |
| ASSERT_DEVICE_ERROR(TestWriteTexture(512, 0, 256, 4, texture, 0, invalidOrigin3D, |
| {blockWidth, blockHeight, 1})); |
| } |
| |
| // Failures on invalid ImageOffset.y. |
| { |
| wgpu::Origin3D invalidOrigin3D = {smallestValidOrigin3D.x, |
| smallestValidOrigin3D.y - 1, 0}; |
| ASSERT_DEVICE_ERROR(TestWriteTexture(512, 0, 256, 4, texture, 0, invalidOrigin3D, |
| {blockWidth, blockHeight, 1})); |
| } |
| } |
| } |
| |
| // Tests to verify that ImageExtent.x must be a multiple of the compressed texture block width |
| // and ImageExtent.y must be a multiple of the compressed texture block height |
| TEST_F(WriteTextureTest_CompressedTextureFormats, ImageExtent) { |
| constexpr uint32_t kMipmapLevels = 3; |
| // We choose a prime that is greater than the current max texel dimension size as a |
| // multiplier to compute the test texture size so that we can be certain that its level 2 |
| // mipmap (x4) cannot be a multiple of the dimension. This is useful for testing padding at |
| // the edges of the mipmaps. |
| constexpr uint32_t kBlockPerDim = 13; |
| |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { |
| uint32_t blockWidth = utils::GetTextureFormatBlockWidth(format); |
| uint32_t blockHeight = utils::GetTextureFormatBlockHeight(format); |
| uint32_t testWidth = blockWidth * kBlockPerDim; |
| uint32_t testHeight = blockHeight * kBlockPerDim; |
| wgpu::Texture texture = Create2DTexture(format, kMipmapLevels, testWidth, testHeight); |
| wgpu::Texture texture2 = Create2DTexture(format, kMipmapLevels, testWidth, testHeight); |
| |
| wgpu::Extent3D smallestValidExtent3D = {blockWidth, blockHeight, 1}; |
| |
| // Valid usages of ImageExtent in WriteTexture with compressed texture formats. |
| { TestWriteTexture(512, 0, 256, 4, texture, 0, {0, 0, 0}, smallestValidExtent3D); } |
| |
| // Valid usages of ImageExtent in WriteTexture with compressed texture formats |
| // and non-zero mipmap levels. |
| { |
| constexpr uint32_t kTestMipmapLevel = 2; |
| wgpu::Origin3D testOrigin = { |
| ((testWidth >> kTestMipmapLevel) / blockWidth) * blockWidth, |
| ((testHeight >> kTestMipmapLevel) / blockHeight) * blockHeight, 0}; |
| |
| TestWriteTexture(512, 0, 256, 4, texture, kTestMipmapLevel, testOrigin, |
| smallestValidExtent3D); |
| } |
| |
| // Failures on invalid ImageExtent.x. |
| { |
| wgpu::Extent3D inValidExtent3D = {smallestValidExtent3D.width - 1, |
| smallestValidExtent3D.height, 1}; |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(512, 0, 256, 4, texture, 0, {0, 0, 0}, inValidExtent3D)); |
| } |
| |
| // Failures on invalid ImageExtent.y. |
| { |
| wgpu::Extent3D inValidExtent3D = {smallestValidExtent3D.width, |
| smallestValidExtent3D.height - 1, 1}; |
| ASSERT_DEVICE_ERROR( |
| TestWriteTexture(512, 0, 256, 4, texture, 0, {0, 0, 0}, inValidExtent3D)); |
| } |
| } |
| } |
| |
| // Test writes to multiple array layers of a compressed texture |
| TEST_F(WriteTextureTest_CompressedTextureFormats, WriteToMultipleArrayLayers) { |
| constexpr uint32_t kWidthMultiplier = 3; |
| constexpr uint32_t kHeightMultiplier = 4; |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { |
| uint32_t blockWidth = utils::GetTextureFormatBlockWidth(format); |
| uint32_t blockHeight = utils::GetTextureFormatBlockHeight(format); |
| uint32_t testWidth = kWidthMultiplier * blockWidth; |
| uint32_t testHeight = kHeightMultiplier * blockHeight; |
| wgpu::Texture texture = QueueWriteTextureValidationTest::Create2DTexture( |
| {testWidth, testHeight, 20}, 1, format, |
| wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc); |
| |
| // Write to all array layers |
| TestWriteTextureExactDataSize(256, 4, texture, format, {0, 0, 0}, |
| {testWidth, testHeight, 20}); |
| |
| // Write to the highest array layer |
| TestWriteTextureExactDataSize(256, 4, texture, format, {0, 0, 19}, |
| {testWidth, testHeight, 1}); |
| |
| // Write to array layers in the middle |
| TestWriteTextureExactDataSize(256, 4, texture, format, {0, 0, 1}, |
| {testWidth, testHeight, 18}); |
| |
| // Write touching the texture corners with a non-packed rowsPerImage |
| TestWriteTextureExactDataSize(256, 6, texture, format, {blockWidth, blockHeight, 4}, |
| {testWidth - blockWidth, testHeight - blockHeight, 16}); |
| } |
| } |
| |
| } // anonymous namespace |