struct S { | |
float f; | |
uint u; | |
float4 v; | |
}; | |
RWByteAddressBuffer output : register(u0, space0); | |
struct tint_symbol_1 { | |
float f : TEXCOORD0; | |
uint u : TEXCOORD1; | |
float4 v : SV_Position; | |
}; | |
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, S value) { | |
buffer.Store((offset + 0u), asuint(value.f)); | |
buffer.Store((offset + 4u), asuint(value.u)); | |
buffer.Store4((offset + 128u), asuint(value.v)); | |
} | |
void frag_main(tint_symbol_1 tint_symbol) { | |
const S input = {tint_symbol.f, tint_symbol.u, tint_symbol.v}; | |
const float f = input.f; | |
const uint u = input.u; | |
const float4 v = input.v; | |
tint_symbol_2(output, 0u, input); | |
return; | |
} |