#version 310 es | |
ivec3 tint_insert_bits(ivec3 v, ivec3 n, uint offset, uint count) { | |
uint s = min(offset, 32u); | |
uint e = min(32u, (s + count)); | |
return bitfieldInsert(v, n, int(s), int((e - s))); | |
} | |
void f_1() { | |
ivec3 v = ivec3(0, 0, 0); | |
ivec3 n = ivec3(0, 0, 0); | |
uint offset_1 = 0u; | |
uint count = 0u; | |
ivec3 x_16 = tint_insert_bits(v, n, offset_1, count); | |
return; | |
} | |
void f() { | |
f_1(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |