| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| type Arr = array<strided_arr, 1u>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr_1 = array<strided_arr_1, 3u>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1, |
| } |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_8 : buf0; |
| |
| @group(0) @binding(1) var<uniform> x_11 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn f1_() -> i32 { |
| var a : i32; |
| var i : i32; |
| a = 256; |
| let x_65 : f32 = gl_FragCoord.y; |
| let x_67 : f32 = x_8.x_GLF_uniform_float_values[0].el; |
| if ((x_65 > x_67)) { |
| let x_71 : i32 = a; |
| a = (x_71 + 1); |
| } |
| let x_73 : i32 = a; |
| i = countOneBits(x_73); |
| let x_75 : i32 = i; |
| let x_77 : i32 = x_11.x_GLF_uniform_int_values[0].el; |
| if ((x_75 < x_77)) { |
| let x_82 : i32 = x_11.x_GLF_uniform_int_values[0].el; |
| return x_82; |
| } |
| let x_83 : i32 = i; |
| return x_83; |
| } |
| |
| fn main_1() { |
| var a_1 : i32; |
| let x_38 : i32 = f1_(); |
| a_1 = x_38; |
| let x_39 : i32 = a_1; |
| let x_41 : i32 = x_11.x_GLF_uniform_int_values[2].el; |
| if ((x_39 == x_41)) { |
| let x_47 : i32 = x_11.x_GLF_uniform_int_values[0].el; |
| let x_50 : i32 = x_11.x_GLF_uniform_int_values[1].el; |
| let x_53 : i32 = x_11.x_GLF_uniform_int_values[1].el; |
| let x_56 : i32 = x_11.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4<f32>(f32(x_47), f32(x_50), f32(x_53), f32(x_56)); |
| } else { |
| let x_60 : i32 = x_11.x_GLF_uniform_int_values[1].el; |
| let x_61 : f32 = f32(x_60); |
| x_GLF_color = vec4<f32>(x_61, x_61, x_61, x_61); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @stage(fragment) |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |