| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var b : bool; |
| var i : i32; |
| var a : f32; |
| b = false; |
| i = 1; |
| loop { |
| let x_7 : i32 = i; |
| if ((x_7 > 0)) { |
| } else { |
| break; |
| } |
| let x_8 : i32 = i; |
| a = (3.0 - f32(x_8)); |
| let x_40 : f32 = a; |
| if (((2.0 - x_40) == 0.0)) { |
| b = true; |
| } |
| |
| continuing { |
| let x_9 : i32 = i; |
| i = (x_9 - 1); |
| } |
| } |
| let x_45 : bool = b; |
| if (x_45) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |