| struct buf0 { |
| one : i32, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_i1_(x : ptr<function, i32>) -> i32 { |
| let x_35 : i32 = x_7.one; |
| if ((x_35 == 1)) { |
| let x_39 : i32 = *(x); |
| return x_39; |
| } |
| let x_41 : i32 = x_7.one; |
| return x_41; |
| } |
| |
| fn main_1() { |
| var param : i32; |
| param = -1; |
| let x_28 : i32 = func_i1_(&(param)); |
| if ((x_28 <= 0)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |