| struct buf0 { |
| resolution : vec2<f32>, |
| } |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_24 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn cross2d_vf2_vf2_(a : ptr<function, vec2<f32>>, b : ptr<function, vec2<f32>>) -> f32 { |
| let x_76 : f32 = (*(a)).x; |
| let x_78 : f32 = (*(b)).y; |
| let x_81 : f32 = (*(b)).x; |
| let x_83 : f32 = (*(a)).y; |
| return ((x_76 * x_78) - (x_81 * x_83)); |
| } |
| |
| fn pointInTriangle_vf2_vf2_vf2_vf2_(p : ptr<function, vec2<f32>>, a_1 : ptr<function, vec2<f32>>, b_1 : ptr<function, vec2<f32>>, c : ptr<function, vec2<f32>>) -> i32 { |
| var pab : f32; |
| var param : vec2<f32>; |
| var param_1 : vec2<f32>; |
| var pbc : f32; |
| var param_2 : vec2<f32>; |
| var param_3 : vec2<f32>; |
| var pca : f32; |
| var param_4 : vec2<f32>; |
| var param_5 : vec2<f32>; |
| var x_145 : bool; |
| var x_185 : bool; |
| var x_146_phi : bool; |
| var x_186_phi : bool; |
| let x_88 : f32 = (*(p)).x; |
| let x_90 : f32 = (*(a_1)).x; |
| let x_93 : f32 = (*(p)).y; |
| let x_95 : f32 = (*(a_1)).y; |
| let x_99 : f32 = (*(b_1)).x; |
| let x_101 : f32 = (*(a_1)).x; |
| let x_104 : f32 = (*(b_1)).y; |
| let x_106 : f32 = (*(a_1)).y; |
| param = vec2<f32>((x_88 - x_90), (x_93 - x_95)); |
| param_1 = vec2<f32>((x_99 - x_101), (x_104 - x_106)); |
| let x_109 : f32 = cross2d_vf2_vf2_(&(param), &(param_1)); |
| pab = x_109; |
| let x_111 : f32 = (*(p)).x; |
| let x_113 : f32 = (*(b_1)).x; |
| let x_116 : f32 = (*(p)).y; |
| let x_118 : f32 = (*(b_1)).y; |
| let x_122 : f32 = (*(c)).x; |
| let x_124 : f32 = (*(b_1)).x; |
| let x_127 : f32 = (*(c)).y; |
| let x_129 : f32 = (*(b_1)).y; |
| param_2 = vec2<f32>((x_111 - x_113), (x_116 - x_118)); |
| param_3 = vec2<f32>((x_122 - x_124), (x_127 - x_129)); |
| let x_132 : f32 = cross2d_vf2_vf2_(&(param_2), &(param_3)); |
| pbc = x_132; |
| let x_133 : f32 = pab; |
| let x_135 : f32 = pbc; |
| let x_137 : bool = ((x_133 < 0.0) & (x_135 < 0.0)); |
| x_146_phi = x_137; |
| if (!(x_137)) { |
| let x_141 : f32 = pab; |
| let x_143 : f32 = pbc; |
| x_145 = ((x_141 >= 0.0) & (x_143 >= 0.0)); |
| x_146_phi = x_145; |
| } |
| let x_146 : bool = x_146_phi; |
| if (!(x_146)) { |
| return 0; |
| } |
| let x_151 : f32 = (*(p)).x; |
| let x_153 : f32 = (*(c)).x; |
| let x_156 : f32 = (*(p)).y; |
| let x_158 : f32 = (*(c)).y; |
| let x_162 : f32 = (*(a_1)).x; |
| let x_164 : f32 = (*(c)).x; |
| let x_167 : f32 = (*(a_1)).y; |
| let x_169 : f32 = (*(c)).y; |
| param_4 = vec2<f32>((x_151 - x_153), (x_156 - x_158)); |
| param_5 = vec2<f32>((x_162 - x_164), (x_167 - x_169)); |
| let x_172 : f32 = cross2d_vf2_vf2_(&(param_4), &(param_5)); |
| pca = x_172; |
| let x_173 : f32 = pab; |
| let x_175 : f32 = pca; |
| let x_177 : bool = ((x_173 < 0.0) & (x_175 < 0.0)); |
| x_186_phi = x_177; |
| if (!(x_177)) { |
| let x_181 : f32 = pab; |
| let x_183 : f32 = pca; |
| x_185 = ((x_181 >= 0.0) & (x_183 >= 0.0)); |
| x_186_phi = x_185; |
| } |
| let x_186 : bool = x_186_phi; |
| if (!(x_186)) { |
| return 0; |
| } |
| return 1; |
| } |
| |
| fn main_1() { |
| var pos : vec2<f32>; |
| var param_6 : vec2<f32>; |
| var param_7 : vec2<f32>; |
| var param_8 : vec2<f32>; |
| var param_9 : vec2<f32>; |
| let x_63 : vec4<f32> = gl_FragCoord; |
| let x_66 : vec2<f32> = x_24.resolution; |
| pos = (vec2<f32>(x_63.x, x_63.y) / x_66); |
| let x_68 : vec2<f32> = pos; |
| param_6 = x_68; |
| param_7 = vec2<f32>(0.699999988, 0.300000012); |
| param_8 = vec2<f32>(0.5, 0.899999976); |
| param_9 = vec2<f32>(0.100000001, 0.400000006); |
| let x_69 : i32 = pointInTriangle_vf2_vf2_vf2_vf2_(&(param_6), &(param_7), &(param_8), &(param_9)); |
| if ((x_69 == 1)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @stage(fragment) |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |