Roll ANGLE from 59964ffafb96 to aa2d7e12817c (18 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/59964ffafb96..aa2d7e12817c

2025-11-19 angle-autoroll@skia-public.iam.gserviceaccount.com Manual roll vulkan-deps from 9b6c16d9b2da to 62b2797661b4 (4 revisions)
2025-11-19 mpdenton@chromium.org Emit const declarations in WGSL.
2025-11-19 abdolrashidi@google.com Vulkan: Allocate 1M buffer for first buffer block
2025-11-18 angle-autoroll@skia-public.iam.gserviceaccount.com Manual roll vulkan-deps from 3114945eb0e3 to 9b6c16d9b2da (65 revisions)
2025-11-18 geofflang@chromium.org Refactor SupportedSampleSet into a bitfield.
2025-11-18 victorvianna@google.com Set use_cxx23=false in the C++17 bot
2025-11-18 abdolrashidi@google.com Vulkan: Expand MSRTSS preference across devices
2025-11-18 syoussefi@chromium.org Fix failing capture tests on IR bots
2025-11-18 geofflang@chromium.org GL: Prefer glClear to glTexSubImage for clearing textures.
2025-11-18 geofflang@chromium.org GL: Use EXT_clear_texture for initializing textures.
2025-11-18 yuxinhu@google.com Fix convertLowpAndMediumpFloatUniformsTo16Bits condition
2025-11-18 m.maiya@samsung.com Vulkan: Disable GL_EXT_fragment_shading_rate* for Samsung
2025-11-18 cnorthrop@google.com Android: Fix backtrace enabled build
2025-11-18 shufen.ma@arm.com Refine ReadnPixels* validation
2025-11-18 yuxiang.qian@arm.com Remove RequireES1 in formatutils
2025-11-18 syoussefi@chromium.org Revert "Vulkan: Move blitResolveImpl to colorBlitResolve/depthStencil"
2025-11-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from f474b0ce14a6 to d7bc95730bdd (1 revision)
2025-11-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from d6b5dbaf9e10 to 52fe1ca220e2 (641 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,bajones@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: bajones@google.com
Change-Id: I476ad7b90321e90ba8512c2945c94261bc29f5fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/274994
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: f1e88213e606c86b4d447851fcd88a799fcdcb17
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.