commit | 3efa5b17b06e08eab202a7dc3e20dd59a636a408 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Tue Jun 18 15:23:55 2024 +0000 |
committer | James Price <jrprice@google.com> | Tue Jun 18 15:23:55 2024 +0000 |
tree | 75f8ffd1716557f2f06ef3f99869db1d1e2c9e5f | |
parent | 237b67838c94c5e936aa054521d0f1b0c0a2039a [diff] |
[msl] Add polyfill for textureGather Add MSL member function definitions for `gather()`. Add `component` enum for component::{x,y,z,w} values. Bug: 42251016 Change-Id: I43eaef8b6897cd30004339a64524129b732fcfcb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/193663 Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.