commit | 15f2cb4ad4a84d681d61fdefc763c2249000cc9e | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Jan 14 13:10:12 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jan 14 13:10:12 2025 -0800 |
tree | 4dc249c3a31bd65e47635936c9043a2a4c52e80c | |
parent | 3649830a4adb19149325d93c46b21b7ebf79e35f [diff] |
[spirv-reader][ir] Better gl_PerVertex handling. In the case where we've skipped emitting certain variables to the gl_PerVertex structure, we need to fail on any use of the structure which is not an `access` as all the members may not be present. Bug: 42250952 Change-Id: I33e678f680e14f64f4d54da375feccd9ea769977 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/222014 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.