| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // D3D12Backend.cpp: contains the definition of symbols exported by D3D12Backend.h so that they |
| // can be compiled twice: once export (shared library), once not exported (static library) |
| |
| #include "dawn_native/D3D12Backend.h" |
| |
| #include "common/SwapChainUtils.h" |
| #include "dawn_native/d3d12/DeviceD3D12.h" |
| #include "dawn_native/d3d12/NativeSwapChainImplD3D12.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| DawnSwapChainImplementation CreateNativeSwapChainImpl(DawnDevice device, HWND window) { |
| Device* backendDevice = reinterpret_cast<Device*>(device); |
| |
| DawnSwapChainImplementation impl; |
| impl = CreateSwapChainImplementation(new NativeSwapChainImpl(backendDevice, window)); |
| impl.textureUsage = DAWN_TEXTURE_USAGE_BIT_PRESENT; |
| |
| return impl; |
| } |
| |
| DawnTextureFormat GetNativeSwapChainPreferredFormat( |
| const DawnSwapChainImplementation* swapChain) { |
| NativeSwapChainImpl* impl = reinterpret_cast<NativeSwapChainImpl*>(swapChain->userData); |
| return static_cast<DawnTextureFormat>(impl->GetPreferredFormat()); |
| } |
| |
| }} // namespace dawn_native::d3d12 |