commit | 3f446a117302aedd5976291711b2ec098bc939fb | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Sun Dec 01 11:48:06 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sun Dec 01 11:48:06 2024 +0000 |
tree | 57fb76572d1bf8a77ff8c635de71c2cbab59cec4 | |
parent | b853a52d59a6c3682ab8c22e6da26ae00f9b67bd [diff] |
D3D11: Cache Buffer's SRV and UAV Bug: dawn:381045722 Change-Id: I7c8a1bbb4e04392941d530769dd5fd7d5d56e59d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/216734 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.