commit | c696bee7fb87959b4db2dba8a85395439fd4110c | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Thu Dec 07 08:05:42 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Dec 07 08:05:42 2023 +0000 |
tree | 8ce8d566468adb8f1ca557e98aa31593574d5e79 | |
parent | f24d68c0b358dac8ba288eb640057ed8037714c6 [diff] |
D3D11: Move ExecutionQueue logic to the Queue. No functional changes intended. Bug: dawn:1413 Change-Id: I3f547a8dc53e55b0d99e988eca645ce886c3ae4c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/140402 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.