| bug/tint/1118.wgsl:64:31 warning: 'dpdx' must only be called from uniform control flow |
| normalW = normalize(-(cross(dpdx(x_62), dpdy(x_64)))); |
| ^^^^ |
| |
| bug/tint/1118.wgsl:47:3 note: control flow depends on non-uniform value |
| if ((x_9 > 0.0)) { |
| ^^ |
| |
| bug/tint/1118.wgsl:46:19 note: reading from module-scope private variable 'fClipDistance3' may result in a non-uniform value |
| let x_9 : f32 = fClipDistance3; |
| ^^^^^^^^^^^^^^ |
| |
| static float fClipDistance3 = 0.0f; |
| static float fClipDistance4 = 0.0f; |
| cbuffer cbuffer_x_29 : register(b0, space0) { |
| uint4 x_29[1]; |
| }; |
| cbuffer cbuffer_x_49 : register(b1, space0) { |
| uint4 x_49[3]; |
| }; |
| cbuffer cbuffer_x_137 : register(b2, space0) { |
| uint4 x_137[1]; |
| }; |
| static float4 glFragColor = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static bool tint_discard = false; |
| |
| void main_1() { |
| float3 viewDirectionW = float3(0.0f, 0.0f, 0.0f); |
| float4 baseColor = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float3 diffuseColor = float3(0.0f, 0.0f, 0.0f); |
| float alpha = 0.0f; |
| float3 normalW = float3(0.0f, 0.0f, 0.0f); |
| float2 uvOffset = float2(0.0f, 0.0f); |
| float3 baseAmbientColor = float3(0.0f, 0.0f, 0.0f); |
| float glossiness = 0.0f; |
| float3 diffuseBase = float3(0.0f, 0.0f, 0.0f); |
| float shadow = 0.0f; |
| float4 refractionColor = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 reflectionColor = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float3 emissiveColor = float3(0.0f, 0.0f, 0.0f); |
| float3 finalDiffuse = float3(0.0f, 0.0f, 0.0f); |
| float3 finalSpecular = float3(0.0f, 0.0f, 0.0f); |
| float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| if ((fClipDistance3 > 0.0f)) { |
| tint_discard = true; |
| return; |
| } |
| if ((fClipDistance4 > 0.0f)) { |
| tint_discard = true; |
| return; |
| } |
| const float4 x_34 = asfloat(x_29[0]); |
| const float3 x_38 = (0.0f).xxx; |
| viewDirectionW = normalize((float3(x_34.x, x_34.y, x_34.z) - (0.0f).xxx)); |
| baseColor = (1.0f).xxxx; |
| const float4 x_52 = asfloat(x_49[0]); |
| diffuseColor = float3(x_52.x, x_52.y, x_52.z); |
| const float x_60 = asfloat(x_49[0].w); |
| alpha = x_60; |
| const float3 x_62 = (0.0f).xxx; |
| const float3 x_64 = (0.0f).xxx; |
| normalW = normalize(-(cross(ddx((0.0f).xxx), ddy((0.0f).xxx)))); |
| uvOffset = (0.0f).xx; |
| const float4 x_74 = (0.0f).xxxx; |
| const float4 x_76 = baseColor; |
| const float3 x_78 = (float3(x_76.x, x_76.y, x_76.z) * float3((0.0f).xxxx.x, (0.0f).xxxx.y, (0.0f).xxxx.z)); |
| baseColor = float4(x_78.x, x_78.y, x_78.z, baseColor.w); |
| baseAmbientColor = (1.0f).xxx; |
| glossiness = 0.0f; |
| diffuseBase = (0.0f).xxx; |
| shadow = 1.0f; |
| refractionColor = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| reflectionColor = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| const float3 x_94 = asfloat(x_49[2].xyz); |
| emissiveColor = x_94; |
| const float3 x_96 = diffuseBase; |
| const float3 x_97 = diffuseColor; |
| const float3 x_99 = emissiveColor; |
| const float3 x_103 = asfloat(x_49[1].xyz); |
| const float4 x_108 = baseColor; |
| finalDiffuse = (clamp((((x_96 * x_97) + x_99) + x_103), (0.0f).xxx, (1.0f).xxx) * float3(x_108.x, x_108.y, x_108.z)); |
| finalSpecular = (0.0f).xxx; |
| const float4 x_118 = reflectionColor; |
| const float4 x_121 = refractionColor; |
| const float3 x_123 = ((((finalDiffuse * baseAmbientColor) + finalSpecular) + float3(x_118.x, x_118.y, x_118.z)) + float3(x_121.x, x_121.y, x_121.z)); |
| color = float4(x_123.x, x_123.y, x_123.z, alpha); |
| const float4 x_129 = color; |
| const float3 x_132 = max(float3(x_129.x, x_129.y, x_129.z), (0.0f).xxx); |
| color = float4(x_132.x, x_132.y, x_132.z, color.w); |
| const float x_140 = asfloat(x_137[0].x); |
| const float x_142 = color.w; |
| color.w = (x_142 * x_140); |
| glFragColor = color; |
| return; |
| } |
| |
| struct main_out { |
| float4 glFragColor_1; |
| }; |
| struct tint_symbol_1 { |
| float fClipDistance3_param : TEXCOORD2; |
| float fClipDistance4_param : TEXCOORD3; |
| }; |
| struct tint_symbol_2 { |
| float4 glFragColor_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float fClipDistance3_param, float fClipDistance4_param) { |
| fClipDistance3 = fClipDistance3_param; |
| fClipDistance4 = fClipDistance4_param; |
| main_1(); |
| if (tint_discard) { |
| const main_out tint_symbol_8 = (main_out)0; |
| return tint_symbol_8; |
| } |
| const main_out tint_symbol_9 = {glFragColor}; |
| return tint_symbol_9; |
| } |
| |
| void tint_discard_func() { |
| discard; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.fClipDistance3_param, tint_symbol.fClipDistance4_param); |
| if (tint_discard) { |
| tint_discard_func(); |
| const tint_symbol_2 tint_symbol_10 = (tint_symbol_2)0; |
| return tint_symbol_10; |
| } |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.glFragColor_1 = inner_result.glFragColor_1; |
| return wrapper_result; |
| } |