#version 310 es | |
precision mediump float; | |
uniform highp sampler2DShadow arg_0_arg_1; | |
void textureSample_0dff6c() { | |
vec2 arg_2 = vec2(0.0f); | |
float res = textureOffset(arg_0_arg_1, vec3(arg_2, 0.0f), ivec2(0)); | |
} | |
void fragment_main() { | |
textureSample_0dff6c(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} |