#include <metal_stdlib> | |
using namespace metal; | |
void textureSampleCompare_dd431d(depth2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1) { | |
float2 arg_2 = float2(0.0f); | |
int arg_3 = 1; | |
float arg_4 = 1.0f; | |
float res = tint_symbol.sample_compare(tint_symbol_1, arg_2, arg_3, arg_4); | |
} | |
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) { | |
textureSampleCompare_dd431d(tint_symbol_2, tint_symbol_3); | |
return; | |
} | |