fn get_f32() -> f32 { | |
return 1.0; | |
} | |
fn f() { | |
var m2x2 : mat2x2<f32> = mat2x2<f32>(get_f32()); | |
var m2x3 : mat2x3<f32> = mat2x3<f32>(get_f32()); | |
var m2x4 : mat2x4<f32> = mat2x4<f32>(get_f32()); | |
var m3x2 : mat3x2<f32> = mat3x2<f32>(get_f32()); | |
var m3x3 : mat3x3<f32> = mat3x3<f32>(get_f32()); | |
var m3x4 : mat3x4<f32> = mat3x4<f32>(get_f32()); | |
var m4x2 : mat4x2<f32> = mat4x2<f32>(get_f32()); | |
var m4x3 : mat4x3<f32> = mat4x3<f32>(get_f32()); | |
var m4x4 : mat4x4<f32> = mat4x4<f32>(get_f32()); | |
} |