| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| var<private> data : array<i32, 10u>; |
| |
| var<private> temp : array<i32, 10u>; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_34 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn merge_i1_i1_i1_(from : ptr<function, i32>, mid : ptr<function, i32>, to : ptr<function, i32>) { |
| var k : i32; |
| var i : i32; |
| var j : i32; |
| var i_1 : i32; |
| let x_260 : i32 = *(from); |
| k = x_260; |
| let x_261 : i32 = *(from); |
| i = x_261; |
| let x_262 : i32 = *(mid); |
| j = (x_262 + 1); |
| loop { |
| let x_268 : i32 = i; |
| let x_269 : i32 = *(mid); |
| let x_271 : i32 = j; |
| let x_272 : i32 = *(to); |
| if (((x_268 <= x_269) & (x_271 <= x_272))) { |
| } else { |
| break; |
| } |
| let x_276 : i32 = i; |
| let x_278 : i32 = data[x_276]; |
| let x_279 : i32 = j; |
| let x_281 : i32 = data[x_279]; |
| if ((x_278 < x_281)) { |
| let x_286 : i32 = k; |
| k = (x_286 + 1); |
| let x_288 : i32 = i; |
| i = (x_288 + 1); |
| let x_291 : i32 = data[x_288]; |
| temp[x_286] = x_291; |
| } else { |
| let x_293 : i32 = k; |
| k = (x_293 + 1); |
| let x_295 : i32 = j; |
| j = (x_295 + 1); |
| let x_298 : i32 = data[x_295]; |
| temp[x_293] = x_298; |
| } |
| } |
| loop { |
| let x_304 : i32 = i; |
| let x_306 : i32 = i; |
| let x_307 : i32 = *(mid); |
| if (((x_304 < 10) & (x_306 <= x_307))) { |
| } else { |
| break; |
| } |
| let x_311 : i32 = k; |
| k = (x_311 + 1); |
| let x_313 : i32 = i; |
| i = (x_313 + 1); |
| let x_316 : i32 = data[x_313]; |
| temp[x_311] = x_316; |
| } |
| let x_318 : i32 = *(from); |
| i_1 = x_318; |
| loop { |
| let x_323 : i32 = i_1; |
| let x_324 : i32 = *(to); |
| if ((x_323 <= x_324)) { |
| } else { |
| break; |
| } |
| let x_327 : i32 = i_1; |
| let x_328 : i32 = i_1; |
| let x_330 : i32 = temp[x_328]; |
| data[x_327] = x_330; |
| |
| continuing { |
| let x_332 : i32 = i_1; |
| i_1 = (x_332 + 1); |
| } |
| } |
| return; |
| } |
| |
| fn func_i1_i1_(m : ptr<function, i32>, high : ptr<function, i32>) -> i32 { |
| var x : i32; |
| var x_335 : i32; |
| var x_336 : i32; |
| let x_338 : f32 = gl_FragCoord.x; |
| if ((x_338 >= 0.0)) { |
| if (false) { |
| let x_346 : i32 = *(high); |
| x_336 = (x_346 << bitcast<u32>(0)); |
| } else { |
| x_336 = 4; |
| } |
| let x_348 : i32 = x_336; |
| x_335 = (1 << bitcast<u32>(x_348)); |
| } else { |
| x_335 = 1; |
| } |
| let x_350 : i32 = x_335; |
| x = x_350; |
| let x_351 : i32 = x; |
| x = (x_351 >> bitcast<u32>(4)); |
| let x_353 : i32 = *(m); |
| let x_355 : i32 = *(m); |
| let x_357 : i32 = *(m); |
| let x_359 : i32 = x; |
| return clamp((2 * x_353), (2 * x_355), ((2 * x_357) / x_359)); |
| } |
| |
| fn mergeSort_() { |
| var low : i32; |
| var high_1 : i32; |
| var m_1 : i32; |
| var i_2 : i32; |
| var from_1 : i32; |
| var mid_1 : i32; |
| var to_1 : i32; |
| var param : i32; |
| var param_1 : i32; |
| var param_2 : i32; |
| var param_3 : i32; |
| var param_4 : i32; |
| low = 0; |
| high_1 = 9; |
| m_1 = 1; |
| loop { |
| let x_367 : i32 = m_1; |
| let x_368 : i32 = high_1; |
| if ((x_367 <= x_368)) { |
| } else { |
| break; |
| } |
| let x_371 : i32 = low; |
| i_2 = x_371; |
| loop { |
| let x_376 : i32 = i_2; |
| let x_377 : i32 = high_1; |
| if ((x_376 < x_377)) { |
| } else { |
| break; |
| } |
| let x_380 : i32 = i_2; |
| from_1 = x_380; |
| let x_381 : i32 = i_2; |
| let x_382 : i32 = m_1; |
| mid_1 = ((x_381 + x_382) - 1); |
| let x_385 : i32 = i_2; |
| let x_386 : i32 = m_1; |
| let x_390 : i32 = high_1; |
| to_1 = min(((x_385 + (2 * x_386)) - 1), x_390); |
| let x_392 : i32 = from_1; |
| param = x_392; |
| let x_393 : i32 = mid_1; |
| param_1 = x_393; |
| let x_394 : i32 = to_1; |
| param_2 = x_394; |
| merge_i1_i1_i1_(&(param), &(param_1), &(param_2)); |
| |
| continuing { |
| let x_396 : i32 = m_1; |
| param_3 = x_396; |
| let x_397 : i32 = high_1; |
| param_4 = x_397; |
| let x_398 : i32 = func_i1_i1_(&(param_3), &(param_4)); |
| let x_399 : i32 = i_2; |
| i_2 = (x_399 + x_398); |
| } |
| } |
| |
| continuing { |
| let x_401 : i32 = m_1; |
| m_1 = (2 * x_401); |
| } |
| } |
| return; |
| } |
| |
| fn main_1() { |
| var i_3 : i32; |
| var j_1 : i32; |
| var grey : f32; |
| let x_93 : f32 = x_34.injectionSwitch.x; |
| i_3 = i32(x_93); |
| loop { |
| let x_99 : i32 = i_3; |
| switch(x_99) { |
| case 9: { |
| let x_129 : i32 = i_3; |
| data[x_129] = -5; |
| } |
| case 8: { |
| let x_127 : i32 = i_3; |
| data[x_127] = -4; |
| } |
| case 7: { |
| let x_125 : i32 = i_3; |
| data[x_125] = -3; |
| } |
| case 6: { |
| let x_123 : i32 = i_3; |
| data[x_123] = -2; |
| } |
| case 5: { |
| let x_121 : i32 = i_3; |
| data[x_121] = -1; |
| } |
| case 4: { |
| let x_119 : i32 = i_3; |
| data[x_119] = 0; |
| } |
| case 3: { |
| let x_117 : i32 = i_3; |
| data[x_117] = 1; |
| } |
| case 2: { |
| let x_115 : i32 = i_3; |
| data[x_115] = 2; |
| } |
| case 1: { |
| let x_113 : i32 = i_3; |
| data[x_113] = 3; |
| } |
| case 0: { |
| let x_111 : i32 = i_3; |
| data[x_111] = 4; |
| } |
| default: { |
| } |
| } |
| let x_131 : i32 = i_3; |
| i_3 = (x_131 + 1); |
| |
| continuing { |
| let x_133 : i32 = i_3; |
| if ((x_133 < 10)) { |
| } else { |
| break; |
| } |
| } |
| } |
| j_1 = 0; |
| loop { |
| let x_139 : i32 = j_1; |
| if ((x_139 < 10)) { |
| } else { |
| break; |
| } |
| let x_142 : i32 = j_1; |
| let x_143 : i32 = j_1; |
| let x_145 : i32 = data[x_143]; |
| temp[x_142] = x_145; |
| |
| continuing { |
| let x_147 : i32 = j_1; |
| j_1 = (x_147 + 1); |
| } |
| } |
| mergeSort_(); |
| let x_151 : f32 = gl_FragCoord.y; |
| if ((i32(x_151) < 30)) { |
| let x_158 : i32 = data[0]; |
| grey = (0.5 + (f32(x_158) / 10.0)); |
| } else { |
| let x_163 : f32 = gl_FragCoord.y; |
| if ((i32(x_163) < 60)) { |
| let x_170 : i32 = data[1]; |
| grey = (0.5 + (f32(x_170) / 10.0)); |
| } else { |
| let x_175 : f32 = gl_FragCoord.y; |
| if ((i32(x_175) < 90)) { |
| let x_182 : i32 = data[2]; |
| grey = (0.5 + (f32(x_182) / 10.0)); |
| } else { |
| let x_187 : f32 = gl_FragCoord.y; |
| if ((i32(x_187) < 120)) { |
| let x_194 : i32 = data[3]; |
| grey = (0.5 + (f32(x_194) / 10.0)); |
| } else { |
| let x_199 : f32 = gl_FragCoord.y; |
| if ((i32(x_199) < 150)) { |
| discard; |
| } else { |
| let x_206 : f32 = gl_FragCoord.y; |
| if ((i32(x_206) < 180)) { |
| let x_213 : i32 = data[5]; |
| grey = (0.5 + (f32(x_213) / 10.0)); |
| } else { |
| let x_218 : f32 = gl_FragCoord.y; |
| if ((i32(x_218) < 210)) { |
| let x_225 : i32 = data[6]; |
| grey = (0.5 + (f32(x_225) / 10.0)); |
| } else { |
| let x_230 : f32 = gl_FragCoord.y; |
| if ((i32(x_230) < 240)) { |
| let x_237 : i32 = data[7]; |
| grey = (0.5 + (f32(x_237) / 10.0)); |
| } else { |
| let x_242 : f32 = gl_FragCoord.y; |
| if ((i32(x_242) < 270)) { |
| let x_249 : i32 = data[8]; |
| grey = (0.5 + (f32(x_249) / 10.0)); |
| } else { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| let x_253 : f32 = grey; |
| let x_254 : vec3<f32> = vec3<f32>(x_253, x_253, x_253); |
| x_GLF_color = vec4<f32>(x_254.x, x_254.y, x_254.z, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |