commit | 346b58cfba07278dcaf35a9353972af987ee9cf2 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Wed Oct 27 15:05:14 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Oct 27 15:05:14 2021 +0000 |
tree | a20e4e32c0ff7d30a5fb8aee64f034153dd5523c | |
parent | 3c786cd418f692b5e0a12adfb35b7b250eb579ca [diff] |
Reland "Populate some D3D12 limits from the backend" This is a reland of 167d299916e3399765e62e52e3a28cacf2696b45 It skips MaxLimitTests.MaxBufferBindingSize on 32-bit Windows until we have a way to test more reliably on that platform, or until Dawn no longer allocates enormous staging buffers for zero initialization. Original change's description: > Reland "Populate some D3D12 limits from the backend" > > This is a reland of aa8fcfc64b10c5961441bf63da08cd54343bd415 > It changes MaxLimitTests to use at most a 512MB buffer on 32-bit > platforms. > > Original change's description: > > Populate some D3D12 limits from the backend > > > > Also bumps the required D3D feature level to 11.1 > > > > Bug: dawn:685 > > Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93 > > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120 > > Commit-Queue: Austin Eng <enga@chromium.org> > > Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> > > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > > Bug: dawn:685 > Change-Id: I2e1df5f7ac0c9bbb6476ca2e1964a9af4afd89b6 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67145 > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> > Commit-Queue: Austin Eng <enga@chromium.org> Bug: dawn:685 Change-Id: Ie20a58d73ebfcd64a8c5e58d29d7fb35ee9fba0d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67565 Auto-Submit: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.