[WebGPU backend] Add BackendWGPU A Dawn WebGPU backend is an "intermediate" layer that forwards WebGPU API calls to the wgpu* C API calls to the underlying "real" backend. Having such a backend can help us make the developer tool by enabling accessing to internal states of dawn objects (inspect), serialize the API calls relative states to disk files (capture) and deserialize them later to help debug (replay) This CL is the start of adding such a Dawn WebGPU backend. It sets up the build config and adds the BackendWGPU. Bug: 413053623 Change-Id: I4042378d042baa17a7a02649b64fdc6035fcf6ae Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/241814 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.